Quote:
Originally Posted by Sirot
I'm going to be out today, but expect a ZF 1.0.1 sometime monday or tuesday.
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I found this on fpsbanana.
http://www.fpsbanana.com/threads/97405 it has the perfect details on how it should be.
If you are to lazy to click the link, I will copy and paste it here
"Now, we all know zombies are the coolest thing since, well zombies. There are plenty of games featuring them, most notably Half Life, Half Life 2, CSS, and Left 4 Dead to name a few. While playing TF2 the other day, I wondered what it would be like to mow down hordes of zombie as a Heavy, using Sasha to deal massive damage to the undead. Or even as a pyro, to burn those zombies back to death. Tell me what you think of a TF2 zombie mod.
Scout: Scout remains the same. His speed would be matched with that of a zombie, and the ability to double jump and shoot a weapon is basically what sets him apart from the zombie.
Soldier Soldier remains the same, except for a small increase in speed to put him at odds with the default speed setting. Ability to rocketjump and inflict damage upon zombies at the same time is a plus.
Pyro Pyro receives a substantial ammo increase, more than everyone else's except for Heavy. Pyro moves at a reasonable pace, and has the ability to push back zombies with fire, so he's OK.
Demoman Demoman's grenades receive a damage powerup. The grenades would be more powerful and have a shorter fuse. This allows for better chance of inflicting boom damage on a running zombie. He may or may not get a speed powerup.
Heavy Receives a large speed powerup. As is, Heavy would be one of the first to be killed by a zombie. Heavy receives a large ammo upgrade as well, putting the ammo counter around 500-600. Still slows down when prepping weapon for fire, but it is proportional to the default slowdown, so he will still be faster than the regular run speed in regular TF2.
Engineer Engineer's build times are substantially decreased, and has 1000 metal to build with. This allows for rapid upgrade on the Turrets, and a building of a Dispenser as well. As a major added feature, he will be able to build a barricade, if someone figures out how to create a new entity and incorporate it.
Medic Medic's needlegun will be MUCH more powerful. He will also be able to heal players who have been
damaged by a zombie, rather than killed.
Sniper Instant 100% charge on all scoped shots, and thats about it.
Spy Ability to cloak for MUCH longer periods of time, and the ability to run faster while cloaked, as well as to attack while cloaked."