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[L4D2]AdaWong Survivor


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Lux
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Join Date: Jan 2015
Location: Cat
Old 06-02-2018 , 08:14   Re: [L4D2]AdaWong Survivor
Reply With Quote #31

Quote:
Originally Posted by Edison1318 View Post
Actually Lux, there is a way to make Ada Wong talks with her own lines instead of replacing rochelle's lines. And also i can actually put custom subtitles in the game too. What you needed to do is to add another talker script, then you addcontext who:adawong:0 on Ada Wong survivor to make her speak her own lines. Also, put like Speak "Adawong_Reloading01" something like that instead of scene "scenes/actor/reloading01.vcd" Then you put the game sound scripts from ada wong's audio, make a subtitles_english.txt and put in lines compile it, and done.
Yea i thought about doing that but nah learning the API for the talker is a pain!
and would make the only thing requiring sourcemod is fastdownload server stuff.
Altho it maybe usefull using higher than 7 entprops because maybe adding another line in the weaponscripts to arms model path should give you arms too with , example m_survivorCharacter 8+
This would require clientside mods.
Your welcome to try!

Quote:
Originally Posted by Edison1318 View Post
P.S I still don't know if you're still working on this plugin, but i'm just giving you useful tips about your ada wong survivor.
Nah i'm not worked on this in a year or so, but it does need a rewrite the code is not good to me and could do alot better, but the base code is deathchaos's code and avg execution time for searching though the keyfile is around 2ms~(for me could be far worse or better for others) that is very high compared to the talker system valve uses.
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hoanganh81097
Senior Member
Join Date: Apr 2016
Old 07-16-2018 , 03:27   Re: [L4D2]AdaWong Survivor
Reply With Quote #32

still waiting for another character...
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Lux
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Join Date: Jan 2015
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Old 07-16-2018 , 03:28   Re: [L4D2]AdaWong Survivor
Reply With Quote #33

Your waiting should outlive my life
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hoanganh81097
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Join Date: Apr 2016
Old 07-16-2018 , 03:37   Re: [L4D2]AdaWong Survivor
Reply With Quote #34

Quote:
Originally Posted by Lux View Post
Your waiting should outlive my life
LOL .___.
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Superloft
New Member
Join Date: Jan 2019
Old 01-13-2019 , 23:23   Re: [L4D2]AdaWong Survivor
Reply With Quote #35

Everytime I defib Ada Wong, the model changes back to the original model. Is there a fix to this?
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hoanganh81097
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Join Date: Apr 2016
Old 01-14-2019 , 10:05   Re: [L4D2]AdaWong Survivor
Reply With Quote #36

Quote:
Originally Posted by Superloft View Post
Everytime I defib Ada Wong, the model changes back to the original model. Is there a fix to this?
same
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Superloft
New Member
Join Date: Jan 2019
Old 01-26-2019 , 19:35   Re: [L4D2]AdaWong Survivor
Reply With Quote #37

*EDIT* I think I didn't make clear with my first post, so I am currently making another survivor like this using this plugin, can anyone tell me how to make this? I'm stuck with a violet and pink skin instead

Last edited by Superloft; 01-28-2019 at 08:28.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 01-27-2019 , 18:28   Re: [L4D2]AdaWong Survivor
Reply With Quote #38

Utilizing Silver's Info Editor, we can add Ada Wong's arms with this line:
PHP Code:
"CharacterViewmodelAddon/Unknown"        "<path to her arms model>" 
Since she will be occupying the 8 value of "m_survivorCharacter" netprop, she will be referred to as "Unknown".
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oceanyss
Member
Join Date: Jan 2012
Old 01-28-2019 , 22:20   Re: [L4D2]AdaWong Survivor
Reply With Quote #39

Quote:
Originally Posted by cravenge View Post
Utilizing Silver's Info Editor, we can add Ada Wong's arms with this line:
PHP Code:
"CharacterViewmodelAddon/Unknown"        "<path to her arms model>" 
Since she will be occupying the 8 value of "m_survivorCharacter" netprop, she will be referred to as "Unknown".
Interesting.... What about netprops higher than 8? Will they still be referred to as unknown as well? Because it will be nice if we can get multiple custom arms working
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cravenge
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Join Date: Nov 2015
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Old 01-29-2019 , 01:38   Re: [L4D2]AdaWong Survivor
Reply With Quote #40

Sadly, all of the survivors that have the nonstandard value of "m_survivorCharacter" netprop will be referred to as "Unknown".

Therefore, only one custom arm model can be utilized.

Last edited by cravenge; 01-29-2019 at 01:38.
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