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[TF2] Model Manager 1.0.4 (08/03/2013)


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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 11-02-2011 , 20:59   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #121

I'm 53 does that beat you? well it seems i got it working i guess my server is

71.13.160.190:27015 thanks
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eraserhead
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Join Date: Nov 2009
Old 11-02-2011 , 23:45   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #122

Gawd, that does beat me. I'm 35. You win. What was wrong?
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 11-03-2011 , 00:09   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #123

well i was looking at it wrong i thought it meant defualt skin as in the cusotm one lol daa me.

anyways here is the list


"Model Management - Item list"
{
"Ghostbuster Medic Model"
{
"model" "models/custom/player/ghostbuster/medic.mdl"
"flags" ""
"classes" "MEDIC"
"teams" "ALL"
}
"Ghostbuster Pyro Model"
{
"model" "models/custom/player/ghostbuster/pyro.mdl"
"flags" ""
"classes" "PYRO"
"teams" "ALL"
}
"Halloween Demo Model"
{
"model" "models/custom/player/halloween/demo.mdl"
"flags" ""
"classes" "DEMOMAN"
"teams" "ALL"
}
"Halloween Engineer Model"
{
"model" "models/custom/player/halloween/engineer.mdl"
"flags" ""
"classes" "ENGINEER"
"teams" "ALL"
}
"Halloween Heavy Model"
{
"model" "models/custom/player/halloween/heavy.mdl"
"flags" ""
"classes" "HEAVY"
"teams" "ALL"
}
"Halloween Medic Model"
{
"model" "models/custom/player/halloween/medic.mdl"
"flags" ""
"classes" "MEDIC"
"teams" "ALL"
}
"Halloween Pyro Model"
{
"model" "models/custom/player/halloween/pyro.mdl"
"flags" ""
"classes" "PYRO"
"teams" "ALL"
}
"Halloween Scout Model"
{
"model" "models/custom/player/halloween/scout.mdl"
"flags" ""
"classes" "SCOUT"
"teams" "ALL"
}
"Halloween Sniper Model"
{
"model" "models/custom/player/halloween/sniper.mdl"
"flags" ""
"classes" "SNIPER"
"teams" "ALL"
}
"Halloween Soldier Model"
{
"model" "models/custom/player/halloween/soldier.mdl"
"flags" ""
"classes" "SOLDIER"
"teams" "ALL"
}
"Halloween Spy Model"
{
"model" "models/custom/player/halloween/spy.mdl"
"flags" ""
"classes" "SPY"
"teams" "ALL"
}
}
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 11-03-2011 , 00:11   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #124

but i think one can still use any skin on any model as in spy,scout and what not i thought classes meant only that class for that skin to go on?
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FlaminSarge
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Join Date: Jul 2010
Old 11-03-2011 , 08:14   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #125

If you have the admin override set then admins will be able to use any model regardless of class, but otherwise, only that class should be able to use it.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 11-03-2011 , 15:37   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #126

okay thanks

Last edited by RavensBro; 11-03-2011 at 16:01.
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Helvetica
Senior Member
Join Date: Nov 2011
Location: U.S.
Old 11-04-2011 , 03:53   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #127

Hey Sarge, this plugin is absolutely amazing, but I was wondering if you have a way to set the default loaded model for new players who connect to the server for the first time?

In other words, is there some kind of way to have the server load up a custom model for new players automatically instead of the default Valve model that can only be swapped out via the mm menu or by an admin force command?

My intentions are to make the custom model mandatory by having it load up for new players right from the start, and then having the cvar set to disallow non-admin players to change their model. Do you know some kind of method for this, or do you think you could work up some kind of simple command for it?
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eraserhead
Veteran Member
Join Date: Nov 2009
Old 11-04-2011 , 09:20   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #128

Yes, that's possible. In the itemlist use this flag for each model: USER_DEFAULT

Then in the cfg file use these settings:

Quote:
// Forces the default model for common users.
// -
// Default: "0"
tf_models_force_users "1"
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Helvetica
Senior Member
Join Date: Nov 2011
Location: U.S.
Old 11-04-2011 , 19:59   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #129

Quote:
Originally Posted by eraserhead View Post
Yes, that's possible. In the itemlist use this flag for each model: USER_DEFAULT

Then in the cfg file use these settings:
Oh jeez, my eyes completely missed that flag somehow.

Thanks eraser, it works fine now.
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 11-04-2011 , 20:48   Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Reply With Quote #130

Made ya somethin'
http://www.southerncrossgaming.org/updates/modelplugin/
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