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[ANY] CallAdmin - Extended Report Mod


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_david_
SourceMod Donor
Join Date: Apr 2013
Old 06-28-2013 , 08:43   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #201

Quote:
Originally Posted by Impact123 View Post
Hey, sm_calladmin_admin_action will only do what the description says.
Currently you can't report someone if no tracker is online, this is something we fixed in the current development version.
All features for the next version are done, but we hadn't time to write the documentation for the new features yet.

As for the steambot, it does not go online when your server starts, it logs in when a report is done, after that it logs out again.
If the steam plugin has a problem while sending the message it should log that with some details why.

If you have further questions, feel free to ask.

Yours sincerely
Impact
can i get the dev version somewhere or do i need to wait for you to release it?
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dordnung
Veteran Member
Join Date: Apr 2010
Old 06-28-2013 , 10:49   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #202

Yes, you can get it from HERE and you have to compile it.

But we can't promisse you, that everything is working fine. But it should working^^
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Last edited by dordnung; 06-28-2013 at 10:50.
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_david_
SourceMod Donor
Join Date: Apr 2013
Old 06-28-2013 , 14:22   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #203

Quote:
Originally Posted by Popoklopsi View Post
Yes, you can get it from HERE and you have to compile it.

But we can't promisse you, that everything is working fine. But it should working^^
just compiled everything, works like a charm! thanks
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 06-28-2013 , 14:35   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #204

Glad you like it
If you find anything that doesn't work like expected, please share it with us.
Also, if something isn't clear enough, like documentation inside configfiles, please tell us.

Yours sincerely
Impact
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_david_
SourceMod Donor
Join Date: Apr 2013
Old 06-28-2013 , 16:49   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #205

Quote:
Originally Posted by Impact123 View Post
Glad you like it
If you find anything that doesn't work like expected, please share it with us.
Also, if something isn't clear enough, like documentation inside configfiles, please tell us.

Yours sincerely
Impact
only thing that i noticed is that when i use the groupname instead of listing every admin in the steamid cfg, sometimes not all the admins( i have 15 admins) get the report, could be something steam related?
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 06-28-2013 , 19:50   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #206

That's not easy to tell, what it does is this (simplified).
For every valid line it finds it creates a url like this
Code:
http://steamcommunity.com/groups/<GROUPNAME>/memberslistxml/?xml=1
That parge is being called and the response is being exploded by <steamID64> and </steamID64>.
Everything between this is then added as a recipient to the messagebot extension.
When a report is made, the messagebot just goes though it's internal recipients list and messages them the given message.
You can try yourself what happens when you open the url above in your browser.

If it's only sometimes then i doubtl that it's a plugin problem (the recipients are only setup once).
We'll try to look into that, if you want you can add me and popo on steam, if you have trouble to findme i can pm you my name.

Yours sincerey
Impact
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Last edited by Impact123; 06-28-2013 at 20:04.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 07-02-2013 , 08:43   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #207

Hi,

Plugin works fine, but i have one problem i cant change the reasons!

German ... my english sucks!

Hab in der cfg unter cfg/sourcemod die reason geändert jedoch werden diese im game menü nicht richtig übernommen hatte zum test folgendes eingetragen: "voice spam; chat spam; music in voice"

Im Report Menü gab es dann noch die alten Punkte wie No-Recoil sowie Multihack diese konnte ich auch nicht löschen. Ein Fix dafür wäre klasse.

Ps. Nutze das Plugin in TF2 !!!
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Impact123
Veteran Member
Join Date: Oct 2011
Location: Germany
Old 07-02-2013 , 09:16   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #208

I think it's disrespectful to write in a foreign language for most users here, thus i prefer to exclusively write english, sorry.
Which version do you use, the current 0.1.2 version?.
If you make a change in the config file you must make sure it's executed before you can see the changes .
You can try to execute the config manually via console/rcon.
Code:
exec "cfg/sourcemod/plugin.calladmin.cfg"
Or you can set the reasons directly via console/rcon.
Code:
sm_calladmin_banreasons "Aimbot; Wallhack; Speedhack; etc.."
Note that the reason convar will be removed in the next version and replaced by a config file.

Yours sincerely
Impact
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Last edited by Impact123; 07-02-2013 at 09:22.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 07-02-2013 , 09:51   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #209

How does sm_calladmin_admin_action work? Does it determine Admin by flag, or does it read the SteamIDs from the config file? I have noticed some time it will still send the report to everyone, even if there is a Moderator in the server.
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Newbie1992
Senior Member
Join Date: Jan 2013
Location: Germany
Old 07-02-2013 , 15:25   Re: [ANY] CallAdmin - Extended Report Mod
Reply With Quote #210

here watch this:



But in my config is this:

Quote:
31 "CallAdmin" (0.1.2A) by Impact, Popoklopsi
03 "CallAdmin: Steam module" (0.1.2A) by Impact, Popoklopsi

sm_calladmin_banreasons "Cheater;Chat/Voice spam; Music in voice;Other"
I hope you can fix this fast!

thanks!
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Last edited by Newbie1992; 07-02-2013 at 15:26.
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