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Sound replacements V. 1.2


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Racoon
Senior Member
Join Date: Mar 2008
Location: Ukraine
Old 08-15-2009 , 10:57   Re: Sound replacements V. 1.2
Reply With Quote #21

Quote:
// v SOUND TO REPLACE v v REPLACEMENT v //
radio/blow.wav custom/blow1.wav
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PsYChOPaTiQuE
Veteran Member
Join Date: Jan 2009
Location: Paris
Old 08-26-2009 , 15:52   Re: Sound replacements V. 1.2
Reply With Quote #22

does it work for weapons sound like ak47 or m4a1 ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-26-2009 , 16:20   Re: Sound replacements V. 1.2
Reply With Quote #23

You can't replace weapons sounds except for the knife.
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 12-01-2009 , 10:30   Re: Sound replacements V. 1.2
Reply With Quote #24

any reason why only knife sounds can be replaced?

odd how one can be replaced but not the others.
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JDay
New Member
Join Date: Jan 2010
Old 05-23-2010 , 18:47   Re: Sound replacements V. 1.2
Reply With Quote #25

a new idea updates for futures!!!!

you mas update cr.cfg but better if checked {mapname}.cfg is not this found loading main cr.cfg
changes in the config file;
Quote:
adio/blow.wav custom/blow1.wav ;poor

;new
adio/blow.wav custom/blow1.wav;custom/blow2.wav;custom/blow3.wav

;and
adio/blow.wav ct:custom/blow1.wav;ct:custom/blow2.wav;tr:custom/blow3.wav
where
if replasible file mor as one? the code choise script random sound.

if script found CT: sound whill playing only for Couter Terorists and iif it found TR: sound playing only for Terorists
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urban_ninja
Senior Member
Join Date: Feb 2009
Old 08-11-2010 , 04:41   Re: Sound replacements V. 1.2
Reply With Quote #26

Quote:
Originally Posted by JDay View Post
a new idea updates for futures!!!!

you mas update cr.cfg but better if checked {mapname}.cfg is not this found loading main cr.cfg
changes in the config file;
where
if replasible file mor as one? the code choise script random sound.

if script found CT: sound whill playing only for Couter Terorists and iif it found TR: sound playing only for Terorists
How about just leave it not mod specific. Plugins are better off widely usable than just something only counter strike can use.
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 10-02-2010 , 15:05   Re: Sound replacements V. 1.2
Reply With Quote #27

Is anyone able to make s Sprite replacement. I would be grateful
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makavelli
Senior Member
Join Date: Nov 2006
Location: Belgium
Old 02-15-2012 , 12:06   Re: Sound replacements V. 1.2
Reply With Quote #28

Replacing the knife sounds isnt working for me, can some1 tell me what im doing wrong here?

this is what i have in the sr.cfg file:
Code:
weapons/knife_deploy1.wav     jbtws/tconvoca.wav
weapons/knife_hit1.wav         jbtws/thit1.wav
weapons/knife_hit2.wav         jbtws/thit2.wav
weapons/knife_hit3.wav         jbtws/thit3.wav
weapons/knife_hit4.wav         jbtws/thit4.wav
weapons/knife_hitwall1.wav    jbtws/thitwall.wav
weapons/knife_stab.wav         jbtws/tstab.wav
I also have GHW_Weapon_Replacement and i tryed to do it with this plugin to but it didnt work
for ghw i have the same content but with quotes before every sound.

The replacement sounds should only be aplied to the ters, does anyone know if there is a better plugin for my type of use? -----> GHW model replacement!


EDIT:
Fixed this problem but not with this plugin, used GHW model replacement to replace the knife sounds
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Last edited by makavelli; 02-15-2012 at 16:04.
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striker07
Veteran Member
Join Date: Mar 2012
Location: Solar System/Earth/Belgi
Old 03-18-2012 , 15:47   Re: Sound replacements V. 1.2
Reply With Quote #29

can I replace weapons m249 sound effect with this plugin or only knife sounds?

"weapons/m249-1.wav" "weapons/machine-1.wav"
"weapons/m249-2.wav" "weapons/machine-2.wav"

any idea's on what weapon sounds you can and can't replace?
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bibu
Veteran Member
Join Date: Sep 2010
Old 03-18-2012 , 16:02   Re: Sound replacements V. 1.2
Reply With Quote #30

You can only replace knife sounds. Any other weapon isn't possible.
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