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[L4D2] A look at the upcoming XPMod


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Dragonzk
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    Old 03-27-2010 , 19:19   [L4D2] A look at the upcoming XPMod
    Reply With Quote #1

    ChrisP and I have been working on an experience mod for Left 4 Dead 2, we call it the "XPMod" or "XPM" for short. Basically, what we've done, is taken each available character and turn them into an RPG style class, in which each person can gain experience, level up, and distribute skill points however they choose. Each class/character has their own strengths that can either benefit the team, or skyrocket their own chances of survival. Chris and I still have some work to do before we release a public alpha, so for now, we are giving a small preview for you to take a look at. We have about 30 talents and 5 classes for the survivors that are near completion. At the moment, our mod only supports campaign/coop and other modes that do not involve the infected, but eventually the infected will have 30-60 talents, and XPMod will support versus mode.

    Remember, everything you see here is subject to change, and if you have any suggestions we are all ears.

    We plan to release XPMod for alpha testing in the upcoming weeks.




    XPMod Menu Screenshots:


    Here you can see the top menu of the XPMod as well as a display describing how to create an account. When you create an account, the mod will automatically save your experience, talents, loadout, and other various settings every round, or when you disconnect from the game. (Saved server side)
    [img]http://img709.**************/img709/7272/c1m3mall0003d.jpg[/img]



    This is an image of the VGUI we are implementing to help describe talents and what exactly they do. As you can see, this particular talent increases reload speed and the entire teams accuracy with laser sights with each level. At max level, the talent also gives the player a permanent laser sight.
    [img]http://img682.**************/img682/191/c1m3mall0005.jpg[/img]



    Here is what it looks like from another players perspective when someone else is using the VGUI.
    [img]http://img709.**************/img709/1743/c1m3mall0008.jpg[/img]



    Here is a view from the opposite side of the VGUI. As you can see, the image mirrors accordingly.
    [img]http://img716.**************/img716/3643/c1m3mall0010w.jpg[/img]



    This is the loadout menu, in which you may select whatever weapons and items you wish to use. You only get these items at the start of the round, so choose wisely. Using the loadout also costs experience, so you can choose to sacrifice some experience to take it to the infected with superior firepower, or go out bare boned and attempt to level faster, it's your choice.
    [img]http://img11.**************/img11/7969/loadoutmenu.png[/img]
    Dragonzk is offline
    Dragonzk
    Junior Member
    Join Date: Dec 2009
    Old 03-27-2010 , 19:20   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #2

    XPMod Talent Screenshots:


    Here you can see one of Coaches stronger abilities. He can use a jetpack to fly around the battlefield giving him a substantial advantage against other players. However, the jetpack has limited fuel, so he won't be flying around for long.
    [img]http://img709.**************/img709/6759/coachjetpack.png[/img]



    At a certain level, Coach gains the ability to deploy multiple turrets directly in front of him, allowing him, or his team, to take the offensive when attempting to hold out in a certain location.
    [img]http://img11.**************/img11/3310/coachturret.png[/img]



    This is one of Ellis' strongest abilities. It grants him incendiary attacks for a maximum of 30 seconds, depending on what level this particular talent is.
    [img]http://img15.**************/img15/3746/ellisfirestorm.png[/img]



    Here you can see the particle effect created to indicate Firestorm, the previously shown ability, is active. While Ellis is walking on fire, infected should stay out of sight, or risk being incinerated.
    [img]http://img11.**************/img11/6811/ellisfirewalk.png[/img]



    Nicks strongest ability allows him to cheat death, making him capable of either restoring health to the entire party, reviving multiple downed teammates, or resurrecting fallen allies, it's his choice.
    [img]http://img709.**************/img709/818/nickresurrect.png[/img]



    Rochelle is capable of tracking the location of special infected with her Infected Detection Device, or "idd" for short.
    [img]http://img714.**************/img714/9492/rochelleidd.png[/img]



    What you see here...or don't see rather...is Rochelles ninja-like ability that grants her near complete stealth and an insanely fast melee attack speed for a temporary duration.
    [img]http://img704.**************/img704/8199/rochelleninja.png[/img]



    Here you can see Rochelles tracking rounds. With the appropriate level and talent, when she hits a special infected they leave a temporary trail of slime behind them, allowing survivors to track it down even if it escapes.
    [img]http://img18.**************/img18/7807/rochelletracking.png[/img]
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    JackieChan
    AlliedModders Donor
    Join Date: Nov 2009
    Old 03-27-2010 , 20:32   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #3

    Looks amazing. I'd love to try this out for myself.
    JackieChan is offline
    IronWarrior
    Veteran Member
    Join Date: Jan 2010
    Old 03-27-2010 , 20:55   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #4

    This is awesome, please make it work for VSs.
    IronWarrior is offline
    Blakeocity
    Senior Member
    Join Date: Nov 2009
    Old 03-27-2010 , 21:33   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #5

    This does look amazing...
    Blakeocity is offline
    chris1701
    Senior Member
    Join Date: Nov 2009
    Old 03-27-2010 , 23:20   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #6

    it looks great and epic. it will be a legend of plugins. looking forward to see your plugin
    chris1701 is offline
    troop5
    Member
    Join Date: Dec 2009
    Old 03-27-2010 , 23:26   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #7

    Wow, some very original ideas here. I'll be keeping an eye on this one...
    troop5 is offline
    noodleboy347
    AlliedModders Donor
    Join Date: Mar 2009
    Old 03-28-2010 , 00:18   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #8

    Looks cool, can't wait, but this should probably not go here...
    noodleboy347 is offline
    Blakeocity
    Senior Member
    Join Date: Nov 2009
    Old 03-28-2010 , 03:04   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #9

    Hope the moment speed skill a little bit faster than that.

    To a maximum of 10-15% would be better I think.
    Blakeocity is offline
    Dragonzk
    Junior Member
    Join Date: Dec 2009
    Old 03-28-2010 , 03:36   Re: [L4D2] A look at the upcoming XPMod
    Reply With Quote #10

    For that particular talent the movement speed buff stacks with each special infected kill you get, maxing at 10 stacks...so a maximum of +40% movement speed.
    Dragonzk is offline
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