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[CSGO] Chicken Wars (v1.2.2, 17-04-2017)


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Keplyx
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Join Date: Apr 2017
Location: France
Old 06-30-2017 , 08:11   Re: [CSGO] Chicken Wars (v1.1.2, 17-04-2017)
Reply With Quote #31

Update 1.2.0

Update released:
  • Version 1.2.0
    • Improved player speed
    • Reduced grenade model change performance impact
    • Added admin commands
    • Fixed unload/load glitch

With this new update, you can manually set a player to chicken mode, as long as you are an admin!
By improved speed, I mean it looks more like real csgo chicken speed, and feels less laggy.

If you have any issue with this update, report in the comments or create and issue on GitHub

It took me some time to release this, but I was busy with exams.
Thanks everyone for the feedback!
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Keplyx
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Join Date: Apr 2017
Location: France
Old 07-02-2017 , 03:49   Re: [CSGO] Chicken Wars (v1.2.2, 17-04-2017)
Reply With Quote #32

Update 1.2.2

Small update released:
  • Version 1.2.2
    • Fixed console spam "clamped velocity on..."
    • Improved taunt sound fidelity

This update should improve overall performance while using the plugin.
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dimonz222
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Join Date: May 2014
Old 08-06-2017 , 18:13   Re: [CSGO] Chicken Wars (v1.2.2, 17-04-2017)
Reply With Quote #33

Hello. Is it possible to implement this plugin on a non-permanent basis and as a round? For example, to allow an administrator to run this mode for players. "," by the way, when you disconnect your plugin through "sm plugins unload", the players are no longer counted in TAB.
sry for bad english

Last edited by dimonz222; 08-06-2017 at 18:13.
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Keplyx
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Join Date: Apr 2017
Location: France
Old 08-07-2017 , 04:39   Re: [CSGO] Chicken Wars (v1.2.2, 17-04-2017)
Reply With Quote #34

Quote:
Originally Posted by dimonz222 View Post
Hello. Is it possible to implement this plugin on a non-permanent basis and as a round? For example, to allow an administrator to run this mode for players. "," by the way, when you disconnect your plugin through "sm plugins unload", the players are no longer counted in TAB.
sry for bad english
Yes this should be possible by setting cw_trans_onspawn "0", so that players do not get transformed into chicken on spawn, then the admin can set it back to one just before the desired round starts, or use the command "cw_enableall" to set everyone into a chicken instantly.

I'll look into the issue you found as soon as possible!
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Siniii
Junior Member
Join Date: Apr 2020
Old 04-22-2022 , 16:34   Re: [CSGO] Chicken Wars (v1.2.2, 17-04-2017)
Reply With Quote #35

Someone pls, is possible to create ConVar for enable and disable for this plugin? cw_trans_onspawn "0" is not solution because plugin is still running. THX
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