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[CS:S/CS:GO] DeathMatch:SM


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2old4that
Junior Member
Join Date: Jan 2010
Old 01-01-2010 , 10:29   Re: DeathMatch:SM
Reply With Quote #21

hi,
i have one bug.
the weapon is on the false hand and after switch to
knife and back the weapon is lost.
i have the newes gugame mod and the newerst dm mod
here the screen of the false hand
http://2young4that.de/bug1.JPG
here the image wath the other gamer see at this moment
http://2young4that.de/bug2.JPG

thanks a lot

ps. server with this is
80.95.150.2:27030 *2old4that* GunGame im Altersheim

Last edited by 2old4that; 01-01-2010 at 10:31.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 01-03-2010 , 11:25   Release 1.5.4
Reply With Quote #22

Release 1.5.4:
* Removed autospawn timer and added player_team and joinclass hook.
Now new connected players and those who changed team
will be spawned only after they will have been joined player class.
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/̵͇̿̿/'̿-̅-̅-̅° PIG
Member
Join Date: Jul 2009
Old 01-26-2010 , 23:02   Re: DeathMatch:SM
Reply With Quote #23

hey altex, how ya doing?
I have a problem now with the elimination part here. I have people who have figured out if you die and you quickly go spec. then back on to a team, you re spawn and can play again. can this be fixed, it is getting really annoying.
Thanks
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 01-29-2010 , 10:58   Re: DeathMatch:SM
Reply With Quote #24

Found a bug with this.

I use this along with GG5 (probably going to switch over to GG SM soon though) and when there are only a few people on the server and someone gets autoteambalanced (default one built into CSS - I dont use any separate plugins for it), they dont respawn for about 30 seconds or sometimes not at all.
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mad_hamster
Member
Join Date: Nov 2009
Old 02-04-2010 , 12:36   Re: DeathMatch:SM
Reply With Quote #25

Umm... silly question: shouldn't there be an equipment menu or something?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 02-04-2010 , 13:25   Re: DeathMatch:SM
Reply With Quote #26

No, there is no equip menu and it should not be there. There is cssdm plugin and this dm plugin is not designed to replace cssdm at all. You can use cssdm if you want powerfull full-featured css dm plugin.
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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 02-05-2010 , 09:36   Re: DeathMatch:SM
Reply With Quote #27

Quote:
Originally Posted by Xp3r7 View Post
Found a bug with this.

I use this along with GG5 (probably going to switch over to GG SM soon though) and when there are only a few people on the server and someone gets autoteambalanced (default one built into CSS - I dont use any separate plugins for it), they dont respawn for about 30 seconds or sometimes not at all.
I'm experiencing this same issue.
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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 02-05-2010 , 09:37   Re: DeathMatch:SM
Reply With Quote #28

Would it be possible to include an option to cancel spawn protection if the player fires their weapon during the time they are protected?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 02-05-2010 , 09:41   Re: DeathMatch:SM
Reply With Quote #29

Quote:
Originally Posted by Warbucks View Post
I'm experiencing this same issue.
i've added it in todo list
but tell me more about what team balancer is used to switch players between teams?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 02-05-2010 , 09:42   Re: DeathMatch:SM
Reply With Quote #30

Quote:
Originally Posted by Warbucks View Post
Would it be possible to include an option to cancel spawn protection if the player fires their weapon during the time they are protected?
added in todo list
good idea
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