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[L4D2]Portals


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water_cat1
Member
Join Date: Mar 2010
Old 07-04-2010 , 00:51   Re: [L4D2]Portals
Reply With Quote #41

so let me understand this, you have to type /p once, spawns a portal, do it again it spawns a red one. then from then on you use /p red and /p blue?
sometimes people go straight to /p red and the protal does not spawn. I get a message that it does, but no object appears and whenever you jump normally, you get flung far away, but with no damage. can you add checks or something to stop this happening?
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-04-2010 , 16:15   Re: [L4D2]Portals
Reply With Quote #42

/p once. Spawn one portal.
/p twice. Spawn another portal.

Two portals now. You can go through both and come out through your other portal.

/p thrice. Remove all portals.
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Mickeydels1
Member
Join Date: Jun 2010
Old 07-19-2010 , 17:30   Re: [L4D2]Portals
Reply With Quote #43

Does this still work as of today? Im trying to use it but it wont work for me, i have all the requirements.
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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 07-19-2010 , 18:29   Re: [L4D2]Portals
Reply With Quote #44

tested on latest snapshots, all ok
update your server
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mommafish
Member
Join Date: Mar 2010
Old 07-25-2010 , 00:11   Re: [L4D2]Portals
Reply With Quote #45

can disable the ERROR RED PORTAL DOES NOT EXIST? keep spamming ;(
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Searcher64
Senior Member
Join Date: Apr 2010
Old 07-25-2010 , 07:13   Re: [L4D2]Portals
Reply With Quote #46

Quote:
Originally Posted by mommafish View Post
can disable the ERROR RED PORTAL DOES NOT EXIST? keep spamming ;(
>_> You spawned 1 blue portal. You walked into it. It says the red portal does not exist. What do you think is wrong? Hmm........
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-09-2010 , 19:13   Re: [L4D2]Portals
Reply With Quote #47

How come I can't spawn portals on objects that are not made by players?
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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 08-09-2010 , 20:55   Re: [L4D2]Portals
Reply With Quote #48

tested work fine..
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-09-2010 , 20:57   Re: [L4D2]Portals
Reply With Quote #49

Oh woops, typo, I mean "Why can't you spawn portals on objects made BY players?" It just says that choose another position

Last edited by Searcher64; 08-09-2010 at 21:03.
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flud
Senior Member
Join Date: Jun 2009
Location: Latvija
Old 08-11-2010 , 09:24   Re: [L4D2]Portals
Reply With Quote #50

it's a stupid fix to prevent jump bug but if you want you can remove it
open sp in some editor go to line 184 or find GetClientAimTarget you will see this code

PHP Code:
    if (GetClientAimTarget(clientfalse) >= 0)
    {
        
PrintToChat(client,"[SM] Bad Portal Position try Other");
        return 
Plugin_Handled;
    } 
// comment lines from 184 to 186

PHP Code:
//    if (GetClientAimTarget(client, false) >= 0)
//    {
//        PrintToChat(client,"[SM] Bad Portal Position try Other");
//        return Plugin_Handled;
//    } 
and compile (read manual if you dont know how)
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