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SuperLogs: TF2 2.0.26 (updated 2011-01-22)


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[PL]Luki
Member
Join Date: Jun 2009
Old 06-16-2010 , 07:56   Re: SuperLogs: TF2 2.0.8 (updated 2010-06-02)
Reply With Quote #31

Errors log:
Code:
L 06/16/2010 - 13:14:14: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 06/16/2010 - 13:14:14: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 06/16/2010 - 13:14:14: [SM]   [0]  Line 516, superlogs-tf2.sp::Event_PlayerDisconnect()
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extremo
Member
Join Date: Jan 2010
Old 06-16-2010 , 12:58   Re: SuperLogs: TF2 2.0.8 (updated 2010-06-02)
Reply With Quote #32

heya,

got the same errors.

L 06/16/2010 - 12:565: [SM] Native "IsClientInGame" reported: Client index 0 is invalid
L 06/16/2010 - 12:565: [SM] Displaying call stack trace for plugin "superlogs-tf2.smx":
L 06/16/2010 - 12:565: [SM] [0] Line 516, superlogs-tf2.sp::Event_PlayerDisconnect()

any chance for gettin a fix for this?

thanks in advance and greetings
extremo
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Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 06-22-2010 , 22:04   Re: SuperLogs: TF2 2.0.5 (updated 2010-3-20)
Reply With Quote #33

Quote:
Originally Posted by cmptrwz View Post
Not really. I think even the minigun fires 4 "bullets" per "shot". The game only fires one event that has all bullets in it, as far as I know. But I can see if I can find a way to check that (although it will likely only work with sdkhooks, if I even attempt to put it in the non-sdkhooks code).
You can use SDKHooks_OnTakeDamage to calculate the number of pellets. The damage is 6.0 * pellets for shotguns, and 9.0 for the minigun.
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SirHaxalot
Junior Member
Join Date: Jul 2009
Old 07-08-2010 , 14:40   Re: SuperLogs: TF2 2.0.9 (updated 2010-06-19)
Reply With Quote #34

Is it possible to make it not send events on boosted crits? Maybe introduce a crit_kill_boosted event, or something like that?
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Skorobeus
New Member
Join Date: Jul 2010
Old 07-12-2010 , 19:57   Re: SuperLogs: TF2 2.0.9 (updated 2010-06-19)
Reply With Quote #35

Really loving the features that SuperLogs will provide me. Thanks for all the hard work!

This may be a dumb question, but is there a mapping anywhere of the IDs provided in the player_loadout event to the weapon names given in the other logged events? Also, I suppose, to the non-weapon items?

Just looking to avoid figuring it out by hand. Could take a while. ;)

Last edited by Skorobeus; 07-12-2010 at 20:03.
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Skorobeus
New Member
Join Date: Jul 2010
Old 07-14-2010 , 20:23   Re: SuperLogs: TF2 2.0.9 (updated 2010-06-19)
Reply With Quote #36

Nevermind. I found what I was seeking within the Steam Community API. Thanks anyway!
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Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 08-18-2010 , 21:54   Re: SuperLogs: TF2 2.0.9 (updated 2010-06-19)
Reply With Quote #37

Quote:
Originally Posted by Steven Sumichrast
NOTE: Mini-sentry guns are logged by valve as the normal sentry guns. We're still working on a fix for this in SuperLogs TF2 and once we have that we will send an e-mail notice out that SL:TF2 has been updated. We're also aware of users getting points when they build, move and then redeploy an object (award points for each deployment). This is another Valve issue (they issue the same build line all over again). We're working on a fix for that in SuperLogs as well. In the meantime, the suggested work around is to set the point value for these build actions to 0.
It has been a month. Has there been any progress on this?
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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 09-09-2010 , 00:50   Re: SuperLogs: TF2 2.0.9 (updated 2010-06-19)
Reply With Quote #38

Anyone having any luck getting the weapon accuracy to work with psychostats? Anything special need to be done? http://xsinthis.net/psychostats/weapons.php
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psychonic

BAFFLED
Join Date: May 2008
Old 09-26-2010 , 12:46   Re: SuperLogs: TF2 2.0.12 (updated 2010-09-26)
Reply With Quote #39

Updated to Version 2.0.12:
  • Builtobject is no longer logged when re-placing a building after moving
  • Mini sentry guns are now logged as obj_sentrygun_mini
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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 09-26-2010 , 14:13   Re: SuperLogs: TF2 2.0.12 (updated 2010-09-26)
Reply With Quote #40

Quote:
Originally Posted by psychonic View Post
Updated to Version 2.0.12:
  • Builtobject is no longer logged when re-placing a building after moving
  • Mini sentry guns are now logged as obj_sentrygun_mini
yea w00t w00t
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