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QwertyAccess
Veteran Member
Join Date: Feb 2004
Location: Enjiru Layer
Old 03-21-2004 , 04:38   Re: umm
Reply With Quote #11

Quote:
Originally Posted by PM
Quote:
Originally Posted by MagicShot
Quote:
Originally Posted by BAILOPAN
We're working on efficient pausing/reloading for 0.2 release
Isn't there already one in 0.16?
we probably won't make 0.16...

amx_unload: should be not a big problem
EDIT: amx_load will be not supported
amx_load cant really be supported anless you could register and precache shit ingame .
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PM
hello, i am pm
Join Date: Jan 2004
Location: Canalization
Old 03-21-2004 , 04:44   Re: umm
Reply With Quote #12

Quote:
Originally Posted by QwertyAccess
Quote:
Originally Posted by PM
Quote:
Originally Posted by MagicShot
Quote:
Originally Posted by BAILOPAN
We're working on efficient pausing/reloading for 0.2 release
Isn't there already one in 0.16?
we probably won't make 0.16...

amx_unload: should be not a big problem
EDIT: amx_load will be not supported
amx_load cant really be supported anless you could register and precache shit ingame .
exactly what i thought
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QwertyAccess
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Join Date: Feb 2004
Location: Enjiru Layer
Old 03-21-2004 , 04:59  
Reply With Quote #13

maybe it would work in hl2 (as if.. that would be crazy.)
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