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TF2Items - Items with custom attributes.


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Mecha the Slag
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Join Date: Jun 2009
Location: Denmark
Old 11-27-2010 , 08:03   Re: TF2Items - Items with custom attributes.
#591

Quote:
Originally Posted by asherkin View Post
Why? It would do a grand total of fuck all.
Ah, I modified it on a listen server and it had an effect, but I suppose it's not sent from server to client?
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 11-27-2010 , 08:10   Re: TF2Items - Items with custom attributes.
#592

Quote:
Originally Posted by Mecha the Slag View Post
it's not sent from server to client?
Spot on.
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Old 12-01-2010, 13:05
johntoyhurry
This message has been deleted by asherkin. Reason: Spam
Mecha the Slag
Veteran Member
Join Date: Jun 2009
Location: Denmark
Old 12-06-2010 , 16:02   Re: TF2Items - Items with custom attributes.
#593

Why are you doing

Code:
memmove(strDestiny, strSource, iSourceSize);
strDestiny[iSourceSize] = '\0';
in extension.cpp?

Just do
Code:
memcpy(strDestiny, strSource, iSourceSize+1);
Your method is inferior and slower, although it'll hardly make any difference anyway, I just like to nitpick
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Old 12-10-2010, 13:22
thatdarnkid
This message has been deleted by thatdarnkid. Reason: Whoops, seems my research already existed.
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-10-2010 , 16:19   Re: TF2Items - Items with custom attributes.
#594

Bit of a waste of research there .
http://hg.limetech.org/projects/tf2i...ame.txt#l14484
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thatdarnkid
BANNED
Join Date: Nov 2010
Old 12-10-2010 , 16:27   Re: TF2Items - Items with custom attributes.
#595

Quote:
Originally Posted by asherkin View Post
Ohh, so your site does work! Frig, I tried clicking a link to a rarity page from one of the first few pages of this thread and it 404'd.

Jeez, wish I had known about that page.

I take it that page contains actual stuff from TF2, as coded by Valve? Basically, that stuff's not from a plugin, correct?

And thanks for the link I'mma bookmark that page. It'll come in handy

EDIT: Tard mode accomplished. The quality color image was in the first post >.>

Last edited by thatdarnkid; 12-15-2010 at 10:57.
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Old 12-14-2010, 00:11
pheadxdll
This message has been deleted by pheadxdll. Reason: Make sure you grab the offsets from the first post!
eco3576
Senior Member
Join Date: Jul 2010
Old 12-14-2010 , 13:28   Re: TF2Items - Items with custom attributes.
#596

Is it possible to modify the time for slow enemy on hit major? It doesn't seem to work no matter what value I put it as. It's attribute number 182, FYI.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 12-16-2010 , 01:53   Re: TF2Items - Items with custom attributes.
#597

The number is for the amount of damage needed to slow, iirc.

But I haven't checked in a while.
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eco3576
Senior Member
Join Date: Jul 2010
Old 12-18-2010 , 02:31   Re: TF2Items - Items with custom attributes.
#598

Extension doesnt work. It's not an offset issue since I went through the trouble of getting the offsets off my server. A fix would be much appreciated. However, there were no errors in the server console so I have no idea what's wrong with it.
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 12-18-2010 , 02:38   Re: TF2Items - Items with custom attributes.
#599

Quote:
Originally Posted by eco3576 View Post
Extension doesnt work. It's not an offset issue since I went through the trouble of getting the offsets off my server. A fix would be much appreciated. However, there were no errors in the server console so I have no idea what's wrong with it.
I'm already on it. Timezones brah, timezones.
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asherkin
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Old 12-18-2010 , 03:08   Re: TF2Items - Items with custom attributes.
#600

Updated.
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