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TF2Items - Items with custom attributes.


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jouva
Senior Member
Join Date: Jan 2010
Old 02-09-2010 , 13:05   Re: [EXTENSION] TF2Items
#141

No he's right. For me the view cuts off at around item 97. And infact the cut off is in the middle of a line, so the characters at the cutoff are only partially visible. This has always been the case for me.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-09-2010 , 13:18   Re: [EXTENSION] TF2Items
#142

I have done some testing with some other people and it turns out to be a FireFox issue (only known at the moment, IE and Chrome are fine). My previous advice of clicking the download link is all you can do.
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DeJaDeW
SourceMod Donor
Join Date: Jul 2009
Location: California
Old 02-09-2010 , 14:38   Re: [EXTENSION] TF2Items
#143

Quote:
Originally Posted by asherkin View Post
It's working fine here, try using Ctrl-F5 to clear the cache, or you can use the 'download' link at the top.
It works fine for me & i'm using Firefox


Last edited by DeJaDeW; 02-09-2010 at 14:41.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 02-09-2010 , 15:48   Re: [EXTENSION] TF2Items
#144

Yeah I'm using firefox, whatever though I got the items_games whatver on my desktop now.
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aspurgin
Junior Member
Join Date: Feb 2010
Old 02-12-2010 , 20:51   Re: [EXTENSION] TF2Items
#145

i gave another shot at installing this, but still no go, even from a fresh server reinstall. so no other plugins are causing issues. and still no new log stuff, it just stops.

Last edited by aspurgin; 02-12-2010 at 21:01.
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 02-14-2010 , 06:35   Re: [EXTENSION] TF2Items
#146

tracker down?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-14-2010 , 07:39   Re: [EXTENSION] TF2Items
#147

Quote:
Originally Posted by [AAA] Thrawn View Post
tracker down?
Thanks for the report, should be back up now.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-17-2010 , 05:39   Re: [EXTENSION] TF2Items
#148

I've updated the first post with 1.3.0
I haven't had SVN access from my desktop for a while, so the changelog has got a bit 'lost'.

The tf2items_manager.smx plugin is required for the same functionality as previous versions.

A lot has changed with the files, data/customweps.txt is now configs/tf2items.weapons.txt and has a totally new format.
Currently the best documentation on the new format.

tf2items_giveitem.smx provides a sm_giveweapon <index> command and a sm_giveweapon_ex <index> for when it fails. this can be used to give a specific indexed weapon to yourself, but it's only another example, it's not finished yet.
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Last edited by asherkin; 02-17-2010 at 07:19.
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noodleboy347
AlliedModders Donor
Join Date: Mar 2009
Old 02-17-2010 , 09:48   Re: [EXTENSION] TF2Items
#149

Yay! Thank you! I'll test it out later today when I get home.
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Pawn 3-pg
Senior Member
Join Date: Jul 2009
Old 02-17-2010 , 12:53   Re: [EXTENSION] TF2Items
#150

Quote:
Originally Posted by asherkin View Post
tf2items_giveitem.smx provides a sm_giveweapon <index> command
Is it possible to create new weapon indexes to use with this command?

I mean, if I copy an item from items_game.ctx and re-number it (for example, taking the rocket launcher #18 and copying it to #9018), then and add this to tf2items.weapons.txt:
Code:
"18"
{
  "quality"  "4"
}
"9018"
{
  "quality"  "6"
  "1"  "4 ; 10.0"  //clip size bonus
  "2"  "2 ; 10.0"  //damage bonus
}
Would this give me two different rocket launchers that I could add with sm_giveweapon?
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