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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-14-2018 , 18:47   Re: [L4D & L4D2] Super Tanks++ (v8.21, 07-14-2018)
Reply With Quote #181

Version 8.21 is out!

Bug fixes

1. Fixed the error coming from OnTakeDamage.
2. Fixed the error regarding a missing translation phrase when a vote is in progress.

Changes

1. Added the "Regenerate Ability" KeyValue which lets the Super Tank regenerate health.
2. Added the "Regenerate Health" Keyvalue which determines how much health the Super Tank regenerates.
3. Added the "Regenerate Interval" KeyValue which decides how often the Super Tank regenerates health.
4. Added the "Rock Ability" KeyValue which lets the Super Tank start rock showers.
5. Added the "Rock Chance" KeyValue which decides how often the Super Tank can start rock showers.
6. Added the "Rock Damage" KeyValue which determines how much damage the Super Tank's rocks do.
7. Added the "Rock Duration" KeyValue which determines how long the Super Tank's rock shower lasts.
8. Added the "Rock Radius" KeyValue which determines the radius of the Super Tank's rock shower.
9. Added the "Meteor Radius" KeyValue which determines the radius of the Super Tank's meteor shower.
10. Added the "Rock Effect" KeyValue which lets users attach particle effects to the Super Tank's rocks.
11. Added the "Rock Effects" KeyValue which decides what particle effects are attached to the Super Tank's rocks.
12. Replaced the "Spam Amount" KeyValue with "Spam Chance" which decides how often the Super Tank can spam rocks at survivors.
13. Replaced the "Spam Interval" KeyValue with "Spam Duration" which determines how long the Super Tank's rock spam lasts.
14. Added the "Flash Duration" KeyValue which determines how long the Super Tank's special speed lasts.
15. The blur effect from the Flash ability is now treated as a prop.

New formats:

"Props Attached" "123456"
"Props Chance" "3,3,3,3,3,3"

Files

1. Updated config file with new presets.
2. Updated include file.
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ricksfishin
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Join Date: Oct 2017
Old 07-19-2018 , 09:20   Re: [L4D & L4D2] Super Tanks++ (v8.21, 07-14-2018)
Reply With Quote #182

Version 8.21 When compiling i get this, inc file included.

Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0

Last edited by ricksfishin; 07-19-2018 at 09:42.
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Kebab230
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Join Date: Jan 2018
Old 07-19-2018 , 12:11   Re: [L4D & L4D2] Super Tanks++ (v8.21, 07-14-2018)
Reply With Quote #183

Huge thanks to you for this awesome plugin.A simple tutorial on creating own custom tanks would be helpful, of course if you have free time to do it.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 07-19-2018 , 15:15   Re: [L4D & L4D2] Super Tanks++ (v8.21, 07-14-2018)
Reply With Quote #184

Quote:
Originally Posted by ricksfishin View Post
Version 8.21 When compiling i get this, inc file included.

Cannot enlarge memory arrays. Either (1) compile with -s TOTAL_MEMORY=X with X higher than the current value 16777216, (2) compile with -s ALLOW_MEMORY_GROWTH=1 which adjusts the size at runtime but prevents some optimizations, (3) set Module.TOTAL_MEMORY to a higher value before the program runs, or if you want malloc to return NULL (0) instead of this abort, compile with -s ABORTING_MALLOC=0
The plugin is too big to compiler with Spider, download spcomp and use it directly - if you file a bug against the Spider repo I'll get it fixed at some point though.
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Psyk0tik
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Old 07-19-2018 , 15:19   Re: [L4D & L4D2] Super Tanks++ (v8.21, 07-14-2018)
Reply With Quote #185

Quote:
Originally Posted by Kebab230 View Post
Huge thanks to you for this awesome plugin.A simple tutorial on creating own custom tanks would be helpful, of course if you have free time to do it.
I'll add a proper tutorial in the README file on the next update.
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ricksfishin
Senior Member
Join Date: Oct 2017
Old 07-19-2018 , 18:34   Re: [L4D & L4D2] Super Tanks++ (v8.21, 07-14-2018)
Reply With Quote #186

Compiled on spcomp after saving sp file from Notepad plus. thanks asherkin
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-20-2018 , 04:01   Re: [L4D & L4D2] Super Tanks++ (v8.22, 07-20-2018)
Reply With Quote #187

Version 8.22 is out!

Bug fixes

1. Fixed the issue with some KeyValue settings not working properly.
2. Fixed various bugs.

Changes

1. Restructured the config file.
2. Added a ton of new KeyValues for many abilities.
3. Added new abilities.
4. Increased the maximum amount of possible Super Tank types from 1000 to 2500.
5. The plugin now creates a folder inside cfg/sourcemod/super_tanks++ called "backup_config" which contains a copy of the config file in case users need it.

Files

1. Updated config file with the new settings and new presets.
2. Updated include file.
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Kebab230
Member
Join Date: Jan 2018
Old 07-20-2018 , 12:04   Re: [L4D & L4D2] Super Tanks++ (v8.21, 07-14-2018)
Reply With Quote #188

Quote:
Originally Posted by Crasher_3637 View Post
I'll add a proper tutorial in the README file on the next update.
looking forward to it. again thanks for this awesome plugin.
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Psyk0tik
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Join Date: May 2012
Location: Homeless
Old 07-20-2018 , 23:10   Re: [L4D & L4D2] Super Tanks++ (v8.23, 07-20-2018)
Reply With Quote #189

Version 8.23 is out!

Bug fixes

1. Fixed various errors reported by Princess LadyRain.

Changes

1. Users can now change settings inside the config file mid-game without having to reload the plugin or restart the server. (Basically the counterpart of Convar.AddChangeHook for cvars.)

Files

1. Updated include file.
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ricksfishin
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Old 07-21-2018 , 09:32   Re: [L4D & L4D2] Super Tanks++ (v8.23, 07-20-2018)
Reply With Quote #190

Getting 12 errors without making any changes to sp.

/ C:\Users\sourcemod\scripting\super_tanks++ smx
: error 017: undefined symbol
vGetCurrentCount
vGetCurrentDifficulty
vGetCurrentMap
vGetCurrentMode
vGetCurrentDay

Last edited by ricksfishin; 07-21-2018 at 15:09.
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