Raised This Month: $96 Target: $400
 24% 

Glittermod for SourceMM with Team-Balancing(PTBx like )


Post New Thread Reply   
 
Thread Tools Display Modes
LegionStarGazer
Junior Member
Join Date: Jul 2006
Old 01-24-2007 , 09:01   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #101

Dear Roger Devil,

Could u explain "You can define a radius and the amount of teammembers. If teammembers are present camping inside the specified ranges is allowed."
I don't understand the interest of that, if more than one player camp in the same range the camping is "authorised" ?, i can't see why it's cool.
Sorry for this stupid question, but perhaps i don't understand the mean of the sentence. English is not my language and maybe this, explain that.
LegionStarGazer is offline
tcviper
BANNED
Join Date: Oct 2005
Location: Netherlands
Old 01-24-2007 , 11:13   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #102

This was the original idea:
http://www.tcmagazine.com/forums/ind...showtopic=2526

but Roger implemented it different.
tcviper is offline
Send a message via MSN to tcviper
LegionStarGazer
Junior Member
Join Date: Jul 2006
Old 01-25-2007 , 07:03   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #103

Ok thx
LegionStarGazer is offline
Dutchy
Junior Member
Join Date: Jan 2007
Old 01-25-2007 , 11:56   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #104

Could you maybe add a possibility to only prevent camping in spawnarea's??? Or buyzone, because that's what usually is the spawnarea?

I am running a popular 46 slots zombieserver, It would be nice to prevent spawncamping...

Btw I am for sure not the only one who would very much like this option.

Anyway thanks for your time
Dutchy is offline
Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 01-26-2007 , 10:33   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #105

1. I tried to adapt the functionality int my glittermod-plugin. Yes its different, because the current functionality in glittermod is much more than the one described in this thread. After testing and running it on our server for several days, i found it does the job well.

2. Only prevent spawn-camping, will think about it.
Roger Devil is offline
Send a message via ICQ to Roger Devil
SWE_Bert
Junior Member
Join Date: Oct 2006
Old 02-24-2007 , 18:10   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #106

I think the plugin need a update. Players can't get killed by the anticamp system, because of the valve update.

cl_restrict_server_commands prevented server running command: kill
SWE_Bert is offline
L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Old 02-24-2007 , 22:04   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #107

There's an easy fix for this. CCSPlayer has a virtual function CommitSuicide() that can be used instead. If you haven't used any virtual functions yet, search the SourceMod wiki for "offsets" and you'll find the article about using virtual functions as well as a list of offsets for CSS and DODS players.
L. Duke is offline
Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 02-27-2007 , 16:28   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #108

Thx for the input.
I already used virtual functions, for the weapon-restrictions and others.
Didnt recognize, that kill doesnt work anymore, so i will fix this problem in the next days.
Roger Devil is offline
Send a message via ICQ to Roger Devil
Roger Devil
Senior Member
Join Date: Dec 2004
Location: Germany
Old 03-01-2007 , 10:04   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #109

A fix was released for that problem, you find it on my Homepage
Roger Devil is offline
Send a message via ICQ to Roger Devil
SWE_Bert
Junior Member
Join Date: Oct 2006
Old 03-02-2007 , 13:38   Re: Glittermod for SourceMM with Team-Balancing(PTBx like )
Reply With Quote #110

Still can't get it working...

My settings:
Code:
 
// Enables / Disables the camping module
gmp_camp_enabled "1"
// 0=Visual camping-detection=off 1=beacon, 2=beams as circle
gmp_camp_punishtype 2
// Minimum Health where camping is allowed
gmp_camp_minhealth 0
// Radius where camping is detected 100=1.2m or 4.1ft
gmp_camp_radius 200
// Time in s player must be in Radius befor camper-detection is activated
gmp_camp_time 20
gmp_camp_credits 0  //Credits for Camping");
gmp_camp_healthslap 10  //Amount of Health decrease during camping( every 2s)"
// New for 1.2.0.2
// Defines the increment of the beacon-radius, when camping
gmp_camp_radiusincrement 50
// Shows in the chat which player is camping
gmp_camp_message 1
SWE_Bert is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:51.


Powered by vBulletin®
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
Theme made by Freecode