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[L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)


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Psyk0tik
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Old 06-21-2018 , 09:21   Re: [L4D & L4D2] Difficulty Adjustment System (v13.5, 06-21-2018)
Reply With Quote #81

Update released.

1. Optimized code a bit.
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Psyk0tik
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Old 08-06-2018 , 06:35   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #82

Version 14.0 is out!

Changes

1. Optimized code a bit.
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Mi.Cura
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Old 08-07-2018 , 12:00   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #83

Thanks Crasher
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Mitsuru
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Old 08-19-2018 , 02:07   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #84

Why do you want to detect living people? I don't understand, this will lead to constant changes in the difficulty. The real player of the detection server is enough, my personal opinion,Sorry...

Last edited by Mitsuru; 08-19-2018 at 02:22.
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jjambo789
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Old 08-19-2018 , 02:42   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #85

This plugin is very good!
Thanks
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Psyk0tik
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Old 08-19-2018 , 04:40   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #86

Quote:
Originally Posted by Mitsuru View Post
Why do you want to detect living people? I don't understand, this will lead to constant changes in the difficulty. The real player of the detection server is enough, my personal opinion,Sorry...
That's the point of this plugin. The difficulty is adjusted based on the amount of living human survivors on the server. There are actual servers where the majority of players on the server are spectators while the survivor team only has like 1 player. Why would I want to make the plugin count those spectators and make the difficulty harder for the players who are actually playing?

Simply just counting the amount of players on the server doesn't account for situations where players want to spectate rather than play as survivors.

What this plugin does:

1 spectator
1 human survivor

Total survivors detected: 1
Difficulty changes.

What you want the plugin to do:

1 spectator
1 human survivor

Total players detected: 2
Difficulty changes even though there's only 1 player actually playing.
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Mitsuru
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Old 08-19-2018 , 11:25   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #87

Quote:
Originally Posted by Crasher_3637 View Post
That's the point of this plugin. The difficulty is adjusted based on the amount of living human survivors on the server. There are actual servers where the majority of players on the server are spectators while the survivor team only has like 1 player. Why would I want to make the plugin count those spectators and make the difficulty harder for the players who are actually playing?
It is very good to detect idle people.I want to say that player death☠ will change the difficulty.
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Mi.Cura
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Old 08-19-2018 , 12:36   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #88

In my opinion nothing should change this plugin, this is perfect as this.

Difficulty adjust for live players.

That makes all the difference, to say that this plugin is perfect.
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Psyk0tik
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Old 08-19-2018 , 17:55   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #89

One idle player can make the difference in a campaign. This plugin ensures that the difficulty scales accordingly to the amount of human survivors that are able to play at the moment. Imagine if there's a team of 4 human survivors and 3 of them are idle. Why would that 1 non-idle survivor have to play on Expert difficulty?
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BloodyBlade
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Join Date: Feb 2018
Old 08-29-2018 , 15:15   Re: [L4D & L4D2] Difficulty Adjustment System (v14.0, 08-06-2018)
Reply With Quote #90

I'm sorry for my English.
It's every time in my server sourcemod 1.8.0 logs:
L 08/29/2018 - 21:42:01: SourceMod error session started
L 08/29/2018 - 21:42:01: Info (map "c1m1_hotel") (file "errors_20180829.log")
L 08/29/2018 - 21:42:01: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 08/29/2018 - 21:42:01: [SM] Blaming: difficulty_adjustment_system.smx
L 08/29/2018 - 21:42:01: [SM] Call stack trace:
L 08/29/2018 - 21:42:01: [SM] [0] ConVar.SetString
L 08/29/2018 - 21:42:01: [SM] [1] Line 153, /home/groups/sourcemod/upload_tmp/phpZhggIK.sp::tTimerUpdatePlayerCount
L 08/29/2018 - 21:42:02: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 08/29/2018 - 21:42:02: [SM] Blaming: difficulty_adjustment_system.smx
L 08/29/2018 - 21:42:02: [SM] Call stack trace:
L 08/29/2018 - 21:42:02: [SM] [0] ConVar.SetString
L 08/29/2018 - 21:42:02: [SM] [1] Line 153, /home/groups/sourcemod/upload_tmp/phpZhggIK.sp::tTimerUpdatePlayerCount
L 08/29/2018 - 21:42:03: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 08/29/2018 - 21:42:03: [SM] Blaming: difficulty_adjustment_system.smx
L 08/29/2018 - 21:42:03: [SM] Call stack trace:
L 08/29/2018 - 21:42:03: [SM] [0] ConVar.SetString
L 08/29/2018 - 21:42:03: [SM] [1] Line 153, /home/groups/sourcemod/upload_tmp/phpZhggIK.sp::tTimerUpdatePlayerCount
L 08/29/2018 - 21:42:04: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 08/29/2018 - 21:42:04: [SM] Blaming: difficulty_adjustment_system.smx
L 08/29/2018 - 21:42:04: [SM] Call stack trace:
L 08/29/2018 - 21:42:04: [SM] [0] ConVar.SetString
L 08/29/2018 - 21:42:04: [SM] [1] Line 153, /home/groups/sourcemod/upload_tmp/phpZhggIK.sp::tTimerUpdatePlayerCount
L 08/29/2018 - 21:42:05: [SM] Exception reported: Invalid convar handle 0 (error 4)
L 08/29/2018 - 21:42:05: [SM] Blaming: difficulty_adjustment_system.smx
L 08/29/2018 - 21:42:05: [SM] Call stack trace:
L 08/29/2018 - 21:42:05: [SM] [0] ConVar.SetString
L 08/29/2018 - 21:42:05: [SM] [1] Line 153, /home/groups/sourcemod/upload_tmp/phpZhggIK.sp::tTimerUpdatePlayerCount
L 08/29/2018 - 21:42:06: [SM] Exception reported: Invalid convar handle 0 (error 4)
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