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AMX Match Deluxe (Current Version: 8.11)


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Infra
Senior Member
Join Date: Aug 2004
Location: California
Old 03-22-2006 , 14:36  
Reply With Quote #431

Wow, long time no see!

Just got back from a 4 month jaunt in Europe.

Ack...I havn't worked on the plugin in forever...and since you guys seem to be needing some new stuff, I guess I will start working on it again.

If you guys want to make a list of stuff you would like implemented into the plugin, that would be great. I think the one major thing I want to add is the PUG style of gameplay (join a SK match server to see) turned on by a cvar (amx_match_pickupgame/amx_match_puggp/or something).

Does the beta version work with AMXX 1.70?
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Infra
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Join Date: Aug 2004
Location: California
Old 03-22-2006 , 14:51  
Reply With Quote #432

Just noticed:

Quote:
Originally Posted by iggy_bus
I want to make this, I saw it on SK insider servers:

No admins needed, only players have to say ready, and match starts (amx_match2 mr15 eol). Can I do this? Or do I need something else?
That is exactly what I'm describing when I say: PUG. I actually helped them set up this plugin to do that for their servers...
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Eklundh
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Join Date: Mar 2004
Old 03-22-2006 , 15:28  
Reply With Quote #433

Amx_match_deluxe works fine with amxmodx version 1.70. I ran a small lan party for 10 people this weekend with no problems.

Itīs a great plugin.

Nota Bene: Whatīs your thought of Europe?
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mustangman041
Junior Member
Join Date: Mar 2006
Old 03-23-2006 , 21:48  
Reply With Quote #434

i dled this plugin and it works fine. But when it switches teams it messes up some peoples buy menus. it makes it go in text menu.. Also CAL says AMX should be off for scrims possibly u can make it turn off amx EXCEPT for the match deluxe.. It takes time though it took me bout 2 hours to make the config pause everything except it.. Any ideas bout the buy menus though??
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Infra
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Join Date: Aug 2004
Location: California
Old 03-24-2006 , 03:05  
Reply With Quote #435

@ Eklundh: I like it....people are *SO* much friendlier than here in Cali...

@ Mustang: if I remember correctly, I fixed that...but I'll look into it. Which version were you using?
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Eklundh
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Join Date: Mar 2004
Old 03-24-2006 , 12:54  
Reply With Quote #436

Good to hear that you like Europe, me myself are from Sweden and canīt wait until spring shows up. Tired of the winter and all the snow

I spent a year and a half in Malibu, California 1999-2000 and really liked the weather there.

Keep up the good work with this script...
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Infra
Senior Member
Join Date: Aug 2004
Location: California
Old 03-31-2006 , 15:38  
Reply With Quote #437

Work on the plugin is coming along steadily...

Things implemented/to be implemented before the release:
  • - PUG type gameplay (See www.sk-gaming.com for details) turned on by cvar
    - Match stats (saved in files) turned on by cvar (maybe include player stats as well, don't know yet)
    - Rewrite of 'new_score' function
    - Two map matches (I know it's been a long time coming, but it's coming )

If there is anything else you guys can think of, speak up...
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Eklundh
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Join Date: Mar 2004
Old 04-09-2006 , 08:49  
Reply With Quote #438

When I execute "CAL" a log file starts to log all the activities. Does it start under warmup or when the match has started?

Just a question becasue under warmup a lot of people get killed and that wouldnīt give the correct "psychostats" after the game.

To me it would be perfect if the logfile startet when the match started. Maybe It already does, if thatīs the case ignore this request.
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Infra
Senior Member
Join Date: Aug 2004
Location: California
Old 04-10-2006 , 04:55  
Reply With Quote #439

Nope the config file executes at the start of warmup:

Code:
public warmup_start() {     new ready_type = get_cvar_num("amx_match_readytype")     new overtime_config = get_cvar_num("amx_match_overtimecfg")          restart_round( "8" )     if ( main_match_inovertime == 0 ) // If we are not in overtime     {            client_print(0,print_chat,"* [AMX MATCH] %L (%s.cfg + default.cfg)", LANG_PLAYER, "EXECUTING_MATCH_CONF", config_file_match)         server_cmd("exec ^"%s/%s.cfg^"", config_dir_leagues, config_file_match)         server_cmd("exec ^"%s/default.cfg^"", config_dir_leagues)     }     else // If we are in overtime


warmup_start is called at the very end of match_start, meaning that the league file executes at the very start of warmup. I don't think you have to worry about it anyway...


---

Things that are done so far:Things to do:
  • - Match stats (saved in files) turned on by cvar (maybe include player stats as well, don't know yet)
    - Rewrite of 'new_score' function
    - Two map matches (I know it's been a long time coming, but it's coming :cool: )
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Infra
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Join Date: Aug 2004
Location: California
Old 04-11-2006 , 16:27  
Reply With Quote #440

Testing needed...

Please PM me if you have a server and are willing to test this plugin.

---

Things that are done so far:
  • - PUG type gameplay (See www.sk-gaming.com for details) turned on by cvar
    - Rewrite of 'new_score' function
    - reformat of function and variable names
Things to do:
  • - Match stats (saved in files) turned on by cvar (maybe include player stats as well, don't know yet)
    - Two map matches (I know it's been a long time coming, but it's coming :cool: )
    - fix the menu settings function so it's not dependent on what cvars are registered
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