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Sm_Skinchooser


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andi67
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Join Date: Mar 2007
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Old 07-13-2011 , 02:27   Re: Sm_Skinchooser
Reply With Quote #751

Uploaded all files from the "sm_skinchooser2.1" pack?
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Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
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rtk
Senior Member
Join Date: Dec 2009
Old 07-13-2011 , 08:13   Re: Sm_Skinchooser
Reply With Quote #752

Quote:
Originally Posted by andi67 View Post
Uploaded all files from the "sm_skinchooser2.1" pack?
Yes, I dont know what else I can do to get this to work
I already tried v 1.8 but happens the same (gamedata ?)
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Last edited by rtk; 07-13-2011 at 08:42.
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Groger
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Join Date: Oct 2009
Location: Belgium
Old 07-13-2011 , 17:34   Re: Sm_Skinchooser
Reply With Quote #753

Dude, reinstall your server only install sourcemod and start from scratch you have done something wrong, missing file on your fast download? wrong sv_downloadurl ? wrong paths. double double check.
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 07-18-2011 , 15:27   Re: Sm_Skinchooser
Reply With Quote #754

I'm requesting TF2 support, since I know it is possible. Just look at the Vs. Saxton Hale plugin. (Which uses SDKHooks, if I recall.) If this is done, there will need to be a way to restrict skins to specific classes. Also, perhaps an option to strip hats and other wearables from a model if necessary, depending on the skin.

Last edited by StrikerMan780; 07-18-2011 at 15:32.
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Spectrepaw
Member
Join Date: Aug 2010
Old 07-18-2011 , 21:30   Re: Sm_Skinchooser
Reply With Quote #755

Sorry if I sound smart here, but I've noticed alot of people asking if this is Team Fortress 2 compatiable and no one seems to be getting a straight answer or an Answer at all. It isn't a hard question so please just answer them
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andi67
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Join Date: Mar 2007
Location: Somewhere near you!!!
Old 07-18-2011 , 22:02   Re: Sm_Skinchooser
Reply With Quote #756

Well this question has been answered many times in this thread , NO TF2 doesn´t support Serversideskins.....
__________________
Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
>>You need Models for DODS/CSS/CSGO , than click here!!!<<
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Sazpaimon
Member
Join Date: Apr 2008
Old 07-18-2011 , 23:31   Re: Sm_Skinchooser
Reply With Quote #757

Quote:
Originally Posted by andi67 View Post
Well this question has been answered many times in this thread , NO TF2 doesn´t support Serversideskins.....
Ok

(On a serious note, don't use this on your tf2 servers, it does no class checking, it was just quickly hacked up to work with SetCustomModel)
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Enemy1
Senior Member
Join Date: Feb 2007
Location: Vaxjo, Sweden
Old 07-19-2011 , 04:56   Re: Sm_Skinchooser
Reply With Quote #758

Just to make a mark on what todays update to TF2 stated.

Quote:
Originally Posted by Jason Ruymen
- Community Requests:
- Mod makers:
- Added inputs to the player:
- "SetCustomModelRotation": Parameter is a string that specifies the angle rotation (Pitch, Yaw, Roll)
- "ClearCustomModelRotation". No parameter. Will return the model rotation to following the player view yaw.
- Restarted the player's animation cycle whenever the custom model changes.
- Movie makers:
- Added "tf_clientsideeye_lookats" convar. Set it to zero to disable TF players automatic clientside pupil focusing on nearby players.
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Sazpaimon
Member
Join Date: Apr 2008
Old 07-19-2011 , 08:00   Re: Sm_Skinchooser
Reply With Quote #759

Quote:
Originally Posted by Enemy1 View Post
Just to make a mark on what todays update to TF2 stated.
Custom models in TF2 have been in since the 119th update back in April. That's how gamemodes like PropHunt and Vs Saxton Hale Mode are able to work. The OP just wasn't aware, apparently.
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StrikerMan780
AlliedModders Donor
Join Date: Jul 2009
Location: Canada
Old 07-20-2011 , 16:54   Re: Sm_Skinchooser
Reply With Quote #760

Quote:
Originally Posted by andi67 View Post
Well this question has been answered many times in this thread , NO TF2 doesn´t support Serversideskins.....
/facepalm Yes it does. We've been saying that for a long time now. How many times have people said this in the thread? I can count at least over 4.

The VSH plugin, and Sazpaimon's post even proves this.

Quote:
Originally Posted by Sazpaimon View Post
Ok

(On a serious note, don't use this on your tf2 servers, it does no class checking, it was just quickly hacked up to work with SetCustomModel)
Quick question, where did you find that model?

As for INI syntax, I think something like this would work:
(using example INI)
PHP Code:
    "Public Models"
    
{
        
"Admin" ""
        "Scout"
        
{
            
"Team1"
            
{
                
"Tusken"
                
{
                    
"path" "models\player\b4p\b4p_tusken\b4p_tusken.mdl"
                
}
                
"Stormt"
                
{
                    
"path" "models\player\b4p\b4p_stormt\b4p_stormt.mdl"
                
}
                
"Imperial"
                
{
                    
"path" "models\player\b4p\b4p_imperial\b4p_imperial.mdl"
                
}
                
"Chewbacca"
                
{
                    
"path" "models\player\b4p\b4p_chewbacca\b4p_chewbacca.mdl"
                
}
            }

            
"Team2"
            
{
                
"Rebel"
                
{
                    
"path" "models\player\b4p\b4p_rebel\b4p_rebel.mdl"
                
}
                
"Jawa"
                
{
                    
"path" "models\player\b4p\b4p_jawa\b4p_jawa.mdl"
                
}
                
"C3PO"
                
{
                    
"path" "models\player\b4p\b4p_c3po\b4p_c3po.mdl"
                
}
                
"Bobafett"
                
{
                    
"path" "models\player\b4p\b4p_bobafett\b4p_bobafett.mdl"
                
}
            }
        }
    } 

Last edited by StrikerMan780; 07-20-2011 at 20:40.
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