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[TF2] TFDodgeball


  
 
 
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alinayg
Senior Member
Join Date: Apr 2009
Location: USA, RI
Old 05-17-2010 , 05:58   Re: [TF2] TFDodgeball
Reply With Quote #11

Quote:
Originally Posted by [AAA] Thrawn View Post
i think this should be handled in an external plugin. Some people want to use this plugin for koth maps, disabling respawn would break normal gamemodes ;)

kinda offtopic: shouldnt it be possible to turn any normal map into an arena map by adding a corresponding logic entity? if so, then a new plugin should be created which then could be combined with dodgeball, resulting in a no-respawn dodgeball.
I'll test out the arena theory tomorrow when i wake up lol.

Haven't looked around for one that does this though, don't know if it exists... yet, might not even need it if the arena logic entity thing works.

Edit: Updated map

Made triangles bigger
Moved infospawn back
Added a few lights

http://www.lostbrotherhood.com/orang...gle_a2.bsp.bz2
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Last edited by alinayg; 05-17-2010 at 06:15.
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