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[L4D] Snare Speak 1.9


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ImbueWar
New Member
Join Date: Jan 2010
Old 01-07-2010 , 18:55   Re: [L4D] Snare Speak 1.9
Reply With Quote #201

Anybody?
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 01-07-2010 , 22:00   Re: [L4D] Snare Speak 1.9
Reply With Quote #202

Quote:
Originally Posted by ImbueWar View Post
Anybody?

Try this one...
Attached Files
File Type: smx SnareSpeak.smx (6.1 KB, 170 views)
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loraliromance
Senior Member
Join Date: Apr 2009
Old 01-07-2010 , 23:57   Re: [L4D] Snare Speak 1.9
Reply With Quote #203

Just an idea?

Is it possible that maybe you could add a vote?

I don't know for when I pub or something that allows them to turn snare speak on/off if they don't want it on? I love it for my clan games but I am rather tired of when I start a pub lobby hearing b*tchin' about the snare speak.

Maybe a vote like

This server is currently running snare speak! You have the following options.

1. Snare Speak
2. Alltalk ON
3. Alltalk OFF

Something like that?

Just a question if it's too much hassle I understand but it'd be nice so when friends of mine are using my server that are not admins use it they don't have a whole lobby leave on them for it.

Thanks

Again amazing plugin still my favorite.
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scawn
Junior Member
Join Date: Jan 2010
Old 01-08-2010 , 00:46   Re: [L4D] Snare Speak 1.9
Reply With Quote #204

Quote:
Originally Posted by fpsbrian View Post
Try this one...
The last cfg I got from you wouldn't allow anybody to connect to the server so I had to replace it. Is this one different?
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 01-08-2010 , 06:59   Re: [L4D] Snare Speak 1.9
Reply With Quote #205

Quote:
Originally Posted by scawn View Post
The last cfg I got from you wouldn't allow anybody to connect to the server so I had to replace it. Is this one different?

delete your cfg/sourcemod/snarespkeak.cfg
add my snarespeak.smx
reboot server
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scawn
Junior Member
Join Date: Jan 2010
Old 01-08-2010 , 13:29   Re: [L4D] Snare Speak 1.9
Reply With Quote #206

Quote:
Originally Posted by fpsbrian View Post
delete your cfg/sourcemod/snarespkeak.cfg
add my snarespeak.smx
reboot server
Thanks. That fixed it.
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GuidebuLL
Junior Member
Join Date: Jan 2010
Old 01-12-2010 , 06:30   Re: [L4D] Snare Speak 1.9
Reply With Quote #207

Look, i used the two versions release, the one snarespeak for l4d2 and the another snarespeak2, and both got same problem..

All playng normal.. and after some times, some maps shows channel created and destroyed but, noone can hear noone...

i checked logs, look this please..

SnareSpeak.smx

L 01/12/2010 - 00:12:53: [SM] [0] Line 116, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53866.attach::Event_PlayerRelease()
L 01/12/2010 - 00:12:53: [SM] Plugin encountered error 15: Array index is out of bounds
L 01/12/2010 - 00:12:53: [SM] Displaying call stack trace for plugin "SnareSpeak.smx":

SnareSpeak2.smx

L 01/12/2010 - 09:214: [SM] Displaying call stack trace for plugin "SnareSpeak2.smx":
L 01/12/2010 - 09:214: [SM] [0] Line 111, C:\Users\Atomic\Desktop\SourcePawn\SnareSpeak 2.sp::Event_PlayerRelease()
L 01/12/2010 - 09:214: [SM] Plugin encountered error 15: Array index is out of bounds
L 01/12/2010 - 09:214: [SM] Displaying call stack trace for plugin "SnareSpeak2.smx":
L 01/12/2010 - 09:214: [SM] [0] Line 111, C:\Users\Atomic\Desktop\SourcePawn\SnareSpeak 2.sp::Event_PlayerRelease()

I tryed re-download SnareSpeak.smx now working again channels.. but shows this erros on logs... and after some time or map... channels stop.. only say "created or destroyed" but on real doest create... =/

L 01/12/2010 - 10:00:25: [SM] Plugin encountered error 15: Array index is out of bounds
L 01/12/2010 - 10:00:25: [SM] Displaying call stack trace for plugin "SnareSpeak.smx":
L 01/12/2010 - 10:00:25: [SM] [0] Line 116, /home/groups/alliedmodders/forums/files/5/2/2/3/3/53866.attach::Event_PlayerRelease()


please help me

Last edited by GuidebuLL; 01-12-2010 at 07:04.
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Stude
Junior Member
Join Date: Jan 2010
Old 01-12-2010 , 10:34   Re: [L4D] Snare Speak 1.9
Reply With Quote #208

hmmm... I cannot get the cfg file to create after I load the "smx" into the plugins folder using FTP. I restart the server and never comes back up when you are in console of L4d2 and you type "openserverbrowser" it will not show my server. But as soon as I remove the snarespeak plugin and the cfg file that i had downloaded from a previous post. It showes up in the server browser. I tried it with the post #143 as well and nothing. I type sm_plugin into my console ingame and here is what it shows:

Basic Comm Control" (1.3.0-dev) by AlliedModders LLC
"Sound Commands" (1.3.0-dev) by AlliedModders LLC
"Client Preferences" (1.3.0-dev) by AlliedModders LLC
"Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
"Anti-Flood" (1.3.0-dev) by AlliedModders LLC
"Basic Ban Commands" (1.3.0-dev) by AlliedModders LLC
"Admin Menu" (1.3.0-dev) by AlliedModders LLC
"Basic Chat" (1.3.0-dev) by AlliedModders LLC
"Admin File Reader" (1.3.0-dev) by AlliedModders LLC
"Fun Commands" (1.3.0-dev) by AlliedModders LLC
"L4D Vote Manager 2" (1.5.5) by Madcap
"Fun Votes" (1.3.0-dev) by AlliedModders LLC
"L4DSwitchPlayers" (1.4) by SkyDavid (djromero)
"Reserved Slots" (1.3.0-dev) by AlliedModders LLC
"Rage Counter" (2.0) by Crazydog
"Basic Votes" (1.3.0-dev) by AlliedModders LLC
"Admin Help" (1.3.0-dev) by AlliedModders LLC
"Basic Commands" (1.3.0-dev) by AlliedModders LLC
"Advertisements" (0.5.5) by Tsunami


Any help would be appreciated. I loved this plugin on L4D and was hoping to get it put on L4d2... It is probably one of my favorite plugs. Great job to the developers that worked on this just need to figure out how to get it on my server.

Thanks
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fpsbrian
Senior Member
Join Date: Feb 2008
Old 01-16-2010 , 07:11   Re: [L4D] Snare Speak 1.9
Reply With Quote #209

Did you try the one from post #202
When you restart the server, don't forget
to close your ftp program because it might not show the new cfg
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thejuice027
Senior Member
Join Date: Dec 2009
Old 01-16-2010 , 12:22   Re: [L4D] Snare Speak 1.9
Reply With Quote #210

Could we get more cvars please? I would like the benifets of start/end of round all talk, but would like to keep everything ese disabled.
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