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[L4D] Snare Speak 1.9


  
 
 
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spiderlemur
Senior Member
Join Date: Jul 2009
Old 08-09-2009 , 20:30   Re: [L4D] Snare Speak 1.8
Reply With Quote #11

Quote:
Originally Posted by GrossKopf View Post
Would it be possible to add a cvar that allows for all-talk on at the beginning of the round, until the Survivors open the Safe Room door?
I'd like to see that also.
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