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[L4D2]Zombie Spawn Fix


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Mika Misori
Senior Member
Join Date: Sep 2022
Old 08-02-2023 , 05:32   Re: [L4D2]Transition Zombie Spawn Fix
Reply With Quote #21

Quote:
Originally Posted by Silvers View Post
I have a plugin to patch the number of tries from 5 to whatever you like.. Maybe I should release that, although I don't think it's helpful in all situations such as this, but it might help others *shrug*
Is there any hope for a release of this plugin?
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Iizuka07
Senior Member
Join Date: Aug 2018
Location: Underground
Old 11-22-2023 , 12:19   Re: [L4D2]Zombie Spawn Fix
Reply With Quote #22

Quote:
Originally Posted by sorallll View Post
Updated.
I've done everything, the github version makes this error too even when copying the patches to sourcescramble_manager.cfg

L 11/23/2023 - 00:05:42: SourceMod error session started
L 11/23/2023 - 00:05:42: Info (map "c10m1_caves") (file "D:\SteamLibrary\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_202 31123.log")
L 11/23/2023 - 00:05:42: [[L4D2] Zombie Spawn Fix.smx] Failed to verify patch: "ZombieManager::CanZombieSpawnHere::IsInTrans itionCondition"
L 11/23/2023 - 00:05:42: [[L4D2] Zombie Spawn Fix.smx] Failed to verify patch: "CTerrorPlayer::OnPreThinkGhostState::IsInTra nsitionCondition"
L 11/23/2023 - 00:05:42: [[L4D2] Zombie Spawn Fix.smx] Failed to verify patch: "CTerrorPlayer::OnPreThinkGhostState::SpawnDi sabledCondition"
L 11/23/2023 - 00:05:42: [[L4D2] Zombie Spawn Fix.smx] Failed to verify patch: "ZombieManager::AccumulateSpawnAreaCollection ::EnforceFinaleNavSpawnRulesCondition"
L 11/23/2023 - 00:11:12: Error log file session closed.
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Gold Fish
Senior Member
Join Date: Mar 2020
Old 03-01-2024 , 07:19   Re: [L4D2]Zombie Spawn Fix
Reply With Quote #23

isn't the spawn lock controlled via vscript? I think if you return the values of the variables to the trigger state before the radio, then the spawn should continue, shouldn't it?
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Last edited by Gold Fish; 03-01-2024 at 07:20.
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