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CHiMP666
New Member
Join Date: Jan 2010
Location: Latvia
Old 01-21-2010 , 10:04   Models
Reply With Quote #1

Is there any tutorial how to put custom models/skins to zm:r?

I have tried but nothing just have ERROR for all new models!

I have tried like this

added

materials/models/player/slow/amberlyn/re5/dog/slow_claws.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_1.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_2.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_dog_crap_bump.vtf
materials/models/player/slow/amberlyn/re5/dog/slow_eyes.vmt
materials/models/player/slow/amberlyn/re5/dog/slow_mouth.vmt
models/player/slow/amberlyn/re5/dog/slow.dx80.vtx
models/player/slow/amberlyn/re5/dog/slow.dx90.vtx
models/player/slow/amberlyn/re5/dog/slow.mdl
models/player/slow/amberlyn/re5/dog/slow.phy
models/player/slow/amberlyn/re5/dog/slow.sw.vtx
models/player/slow/amberlyn/re5/dog/slow.vvd

to downloads.txt

then...
added

"slow"
{
"name" "slow"
"path" "models/player/slow/amberlyn/re5/dog/"
"team" "zombies"
"access" "public"
"group" ""
}

to models.txt

and finally
edited playerclasses.txt

"zombie_dog"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""

"name" "Dog!"
"description" "-HP | +Speed | +Jump | -Knockback"

// Model
"model_path" "models/player/slow/amberlyn/re5/dog/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"

// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"

// Effects
"has_napalm" "no"
"napalm_time" "10.0"

// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"

"health" "1000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "2"

"speed" "360"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.2"
}

I know only one thing... I am doing something wrong...
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-21-2010 , 11:42   Re: Models
Reply With Quote #2

One thing is you don't need to list the model files in downloads.txt

You can remove any line starting with model/

You need the materials there.


Everything looks fine.. I'm assuming you have that model downloaded on your client? If not try installing the files on your client and joining.
If it still doesn't work then it's a problem either in models.txt or playerclasses.txt.

Do you have sv_pure enabled?
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Last edited by Greyscale; 01-21-2010 at 11:45.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 01-21-2010 , 12:41   Re: Models
Reply With Quote #3

Theres no guide for models yet, but it's coming in the next release.

Configs looks fine except that model files doesn't need to be listed in downloads.txt, but material files do.

I keep telling this; check error logs. There might be some useful information there.

When models.txt is parsed, it validates attributes and checks if the model files exists. So check for typos if you get any complains about that.

Check file permissions for the model and material files on the server, just to be sure that part is OK.

If you run a pure server as Greyscale mentioned, you need to update the pure whitelist.
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CHiMP666
New Member
Join Date: Jan 2010
Location: Latvia
Old 01-22-2010 , 05:35   Re: Models
Reply With Quote #4

I will try all what you said!

I found website zm:r
there are tutorials, but error when opening topic

http://www.zombiereloaded.com/
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 01-22-2010 , 07:08   Re: Models
Reply With Quote #5

That site is obsolete, we never used it. We should probably make a redirect to this forum since the domain name is useful.
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Richard Helgeby

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(Please don't send private messages for support, they will be ignored. Use the forum.)

Last edited by rhelgeby; 01-22-2010 at 07:19.
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CHiMP666
New Member
Join Date: Jan 2010
Location: Latvia
Old 01-22-2010 , 19:13   Re: Models
Reply With Quote #6

Thanks for replies, I added two new models (elis) and they works great...
a dont know how it will be if I add slow models!
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Diablo3
Senior Member
Join Date: Feb 2010
Old 06-20-2010 , 04:30   Re: Models
Reply With Quote #7

I want to ask, if 1 and 2 name (look in the pic) must be the same name? Or in 1 can be any name?

And if 1 name can repeat later in other models ? For ex if I have two models with the same name, but diff patch ?

Code:
model/mymodel111/name.mdl
model/mymodel222/name.mdl
[IMG]http://img139.**************/img139/9179/models.th.jpg[/IMG]
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rhelgeby
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Join Date: Oct 2008
Location: 0x4E6F72776179
Old 06-20-2010 , 10:04   Re: Models
Reply With Quote #8

The section name (1) is the only one who have to be unique. It's a user defined name that you choose to name that specific model. Right now the section name isn't used by anything, but we plan to do some changes in the class file to use this name instead of full path.

Name (2) is the actual file name (without its path and file extension).
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