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[L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]


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NoroHime
Veteran Member
Join Date: Aug 2016
Location: bed
Old 12-05-2022 , 12:24   Re: [L4D & L4D2] Incapped Weapons Patch (1.16) [05-Dec-2022]
Reply With Quote #51

Quote:
Originally Posted by Silvers View Post
Code:
1.16 (05-Dec-2022)
    - Added feature to allow Pills and Adrenaline to be used while incapped. Requires the "Left 4 DHooks" plugin.
    - Added cvars "l4d_incapped_weapons_heal_adren" and "l4d_incapped_weapons_heal_pills" to control healing amount while incapped.
@Mika Misori:
Melee weapon ID is 19. You can try adding that to to the restrict cvar.
in fact im also very concerned about this point, i have always felt that it is reasonable to take medicine can revive incapped, but should be unrelated here?

================
and these snippets make use adren/pills then revive

PHP Code:
// new version already have these features 
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Last edited by NoroHime; 12-05-2022 at 13:27.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-05-2022 , 13:25   Re: [L4D & L4D2] Incapped Weapons Patch (1.17) [05-Dec-2022]
Reply With Quote #52

Code:
1.17 (05-Dec-2022)
    - Fixed unhooking the wrong Think function, breaking the "pain_pills_health_threshold" cvar.
    - Changed cvars "l4d_incapped_weapons_heal_adren" and "l4d_incapped_weapons_heal_pills" to accept "-1" which will revive a player.
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gabuch2
AlliedModders Donor
Join Date: Mar 2011
Location: Chile
Old 12-05-2022 , 21:16   Re: [L4D & L4D2] Incapped Weapons Patch (1.17) [05-Dec-2022]
Reply With Quote #53

Hello, my players found that equipping a melee weapon while incapped reduced the damage taken by molotovs.

I was able to replicate this issue.



Sorry about the video quality, but you can see that I no longer get damaged by the molotov if I have the knife out.

This was tested on Expert difficulty setting.
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Last edited by gabuch2; 12-05-2022 at 21:17.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-05-2022 , 22:07   Re: [L4D & L4D2] Incapped Weapons Patch (1.18) [06-Dec-2022]
Reply With Quote #54

Code:
1.18 (06-Dec-2022)
    - Added extra checks when using Pills and Adrenaline.
    - Fixed equipping melee weapons reducing all damage given to other Survivors. Thanks to "gabuch2" for reporting.
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BystanderZK
Junior Member
Join Date: Feb 2022
Old 12-11-2022 , 23:05   Re: [L4D & L4D2] Incapped Weapons Patch (1.19) [09-Dec-2022]
Reply With Quote #55

// 0=Block throwing grenade animation to prevent standing up during throw (requires Left4DHooks plugin). 1=Allow throwing animation.
The description is opposite, 1 is the block throwing grenade animation option.
when you open the block throwing grenade animation option throw pipe bomb while Incapped, The thrown out pipe bomb function is normal, but it has no flash effect.
Can you create a new option? when the value is 1, players will enter a near death state after using Pills and Adrenaline to revive themselves. better to create options for Pills and Adrenaline separately.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-12-2022 , 04:51   Re: [L4D & L4D2] Incapped Weapons Patch (1.20) [12-Dec-2022]
Reply With Quote #56

Code:
1.20 (12-Dec-2022)
    - Added cvar "l4d_incapped_weapons_heal_revive" to control if players should revive into black and white status. Requested by "BystanderZK".
    - Fixed cvar "l4d_incapped_weapons_throw" having inverted logic. Thanks to "BystanderZK" for reporting.
    - Fixed the PipeBomb effects not displaying. Thanks to "BystanderZK" for reporting.
    - Fixed taking pills in L4D1 not healing or reviving.
    - These changes are compatible with the "Heartbeat" plugin.
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Neon123
Senior Member
Join Date: Jan 2016
Old 12-19-2022 , 17:12   Re: [L4D & L4D2] Incapped Weapons Patch (1.20) [12-Dec-2022]
Reply With Quote #57

how i can change the firerate time when incapped
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little_froy
Senior Member
Join Date: May 2021
Old 12-19-2022 , 22:26   Re: [L4D & L4D2] Incapped Weapons Patch (1.20) [12-Dec-2022]
Reply With Quote #58

Quote:
Originally Posted by Neon123 View Post
how i can change the firerate time when incapped
Recommended: WeaponHandling_API by Lux. Set wh_use_incap_cycle_cvar cvar to "0". This changes all weapon fire rates to their normal speed.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-21-2022 , 08:34   Re: [L4D & L4D2] Incapped Weapons Patch (1.21) [21-Dec-2022]
Reply With Quote #59

Code:
1.21 (21-Dec-2022)
    - Added cvars "l4d_incapped_weapons_delay_pills" and "l4d_incapped_weapons_delay_adren" to set a delay before reviving. Requested by "BystanderZK".
    - Added cvar "l4d_incapped_weapons_delay_text" to optionally display a hint when using a delayed revive.
    - Added cvar "l4d_incapped_weapons_heal_text" to display a hint about using pills or adrenaline when incapacitated.
    - Added optional translations support for delayed revive.
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ForTheSakura
Junior Member
Join Date: Dec 2022
Old 12-24-2022 , 10:27   Re: [L4D & L4D2] Incapped Weapons Patch (1.21) [21-Dec-2022]
Reply With Quote #60

hello, there's a problem with adrenaline.
when i am incapacitated and i inject adrenaline, i hold the left mouse button indefinitely without letting go, and the adrenaline injection animation loops indefinitely without allowing me to get up until i let go of the left mouse button.
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