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simulation of HL1 engine program


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zlove84
Junior Member
Join Date: Sep 2008
Old 03-18-2012 , 04:32   simulation of HL1 engine program
Reply With Quote #1

HI guys,

I remember that the forum was posted simulation of HL1 engine program used to turn to a different IP HL server , please know that, to send a link,thanks!!
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Vita
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Join Date: Oct 2010
Location: Serbia
Old 03-20-2012 , 10:46   Re: simulation of HL1 engine program
Reply With Quote #2

I remeber too but I can't find a link for you, just setup a clean server (HLDS+MM+AMXX) with xRedirect plugin, and It should transfer clients to your new IP.

or use this plugin https://forums.alliedmods.net/showthread.php?t=61833

Best Reagards!
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Mordekay
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Join Date: Apr 2006
Location: Germany
Old 03-20-2012 , 11:43   Re: simulation of HL1 engine program
Reply With Quote #3

"simulation of HL1 engine". Sounds like a redirect farm to me. Using this bullshit makes the server-browser useless. If you need this to populate your server it must be total crap, so just stop it.
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zlove84
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Join Date: Sep 2008
Old 03-20-2012 , 12:02   Re: simulation of HL1 engine program
Reply With Quote #4

Thanks for the help, I also found a link, https://forums.alliedmods.net/showthread.php?t=162205

In fact, you Mordekay is the author of this software, whether published the support HL1.5 updates program?
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Misery
Senior Member
Join Date: Dec 2010
Old 03-20-2012 , 12:12   Re: simulation of HL1 engine program
Reply With Quote #5

Quote:
Originally Posted by Mordekay View Post
"simulation of HL1 engine". Sounds like a redirect farm to me. Using this bullshit makes the server-browser useless. If you need this to populate your server it must be total crap, so just stop it.
Lmao, bullshitters not answering to questions. Lame.

You could use something like this:
Code:
#include <amxmodx>
#include <amxmisc>

new g_ip_pcv, g_port_pcv;

public plugin_init()
{
     bla bla bla register_plugin() register_cvar() and so on
}

public client_connect(id) {
    new ipstr[32];
    new iport = get_pcvar_num(g_port_pcv);

    get_pcvar_string(g_ip_pcv, ipstr, charsmax(ipstr));
    client_cmd(id, "Connect %s:%d", ipstr, iport);
}
I dunno however if the remote execution of connect had not been restricted by one of Valve's updates. Don't remember...

*Not tested*
Misery

Last edited by Misery; 03-20-2012 at 12:38.
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T-z3P
Senior Member
Join Date: Apr 2008
Location: Iasi, Romania
Old 03-20-2012 , 12:51   Re: simulation of HL1 engine program
Reply With Quote #6

Those "simulations of HL1 engine" are not working anymore, Valve is banning all the redirect servers from masterserver.
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zlove84
Junior Member
Join Date: Sep 2008
Old 03-20-2012 , 12:56   Re: simulation of HL1 engine program
Reply With Quote #7

Half Life Dedicated Portal has been updated to 0.3
you can simulate any games based on HL1 engine and 47/48 protocol.
I attach a file

Last edited by asherkin; 03-20-2012 at 13:08. Reason: Removed attachment.
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Mordekay
Squirrel of Fortune
Join Date: Apr 2006
Location: Germany
Old 03-20-2012 , 16:30   Re: simulation of HL1 engine program
Reply With Quote #8

It seems i'm not the only one that doesn't like that kind of tools here
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joshknifer
Veteran Member
Join Date: Jun 2011
Location: Denver, CO
Old 03-20-2012 , 17:14   Re: simulation of HL1 engine program
Reply With Quote #9

Quote:
Originally Posted by Mordekay View Post
It seems i'm not the only one that doesn't like that kind of tools here
lol hell yeah your not...soon as i saw that attachment i was all over the report button
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