1.At the beginning of charge skin that you want to convert me I choose myself the AK 47 Transformers: http: //gamebanana.com/skins/download/141112
2.Extract file it to a folder and compiling a file with the Crowbar v_rif_ak47.mdl.
3.Now open the file qc which is folder "decompiled 0.34" and change the name of the model example.
the "v_rif_ak47"
on
"V_rif_ak47_transformers"
4.Now compile it back using the settings from cs it with Crowbar
5.Extract textures and model to the appropriate folder as a file qc.
$ CDMaterials "models \ weapons \ v_models \ IRONBEAST \"
$ MODELNAME "weapons \ v_rif_ak47_Transformers.mdl"
1.Some sequences name are different between css and csgo.
I recommend you to check the name of the sequences before you compile.
2.CSS doesn't have "look_at" sequence, so if you press f key in game, the model will disappear.
I recommend you copy "idle" sequence in qc, and rename it to "look_at".
3.CSS M4A1 can't convert to CSGO M4A1, but it can convert to M4A4.
CSS SSG and AUG can't convert to CSGO SSG and AUG.
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I only read messages in Chinese and English.