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Hammer Editor bug


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DeepLearning
Junior Member
Join Date: Dec 2017
Old 12-09-2017 , 03:50   Hammer Editor bug
Reply With Quote #1

I have a visual bug in Hammer Editor https://imgur.com/a/7oFSN No matter how far i stretch the window, Z value of origin is not fully visible. This happens only with long numbers of XYZ.
Also, i had an idea to stretch that area by resource hacker, unfortunately, have not found this specific window.
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SZOKOZ
Member
Join Date: Jan 2014
Old 12-10-2017 , 07:24   Re: Hammer Editor bug
Reply With Quote #2

That sucks. I don't have a fix for that but there are two simple solutions to get the origin. One is to place an entity on top of the origin of the brush and find the origin of that brush in the entity properties. Two is to scale down the grid to 1 unit and hover over the origin with your mouse and look at the coordinates at the bottom for where your mouse is in the z view.
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Last edited by SZOKOZ; 12-10-2017 at 07:25.
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klippy
AlliedModders Donor
Join Date: May 2013
Location: Serbia
Old 12-10-2017 , 09:12   Re: Hammer Editor bug
Reply With Quote #3

Or better don't use Valve's Hammer Editor and use Jackhammer or Sledgehammer.
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DeepLearning
Junior Member
Join Date: Dec 2017
Old 12-10-2017 , 16:17   Re: Hammer Editor bug
Reply With Quote #4

Quote:
Originally Posted by KliPPy View Post
Or better don't use Valve's Hammer Editor and use Jackhammer or Sledgehammer.
I don't think any of them support Left 4 Dead 2.
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klippy
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Join Date: May 2013
Location: Serbia
Old 12-10-2017 , 17:37   Re: Hammer Editor bug
Reply With Quote #5

Quote:
Originally Posted by DeepLearning View Post
I don't think any of them support Left 4 Dead 2.
Oh sorry, but you never mentioned the engine you are creating the map for.
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