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PUBNITE - BattleGround [PUBG + FORTNITE]


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EFFx
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Join Date: Feb 2016
Location: SP, Brazil
Old 08-13-2018 , 01:44   Re: PUBNite - Battleground [BETA]
Reply With Quote #11

1. Yea, I thinked about it already.
2. If you mean chat messages, I decided to make it optional, owners just can use ad_manager for that.
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CrAzY MaN
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Join Date: Mar 2017
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Old 08-13-2018 , 03:30   Re: PUBNite - Battleground [BETA]
Reply With Quote #12

Quote:
Originally Posted by EFFx View Post
2. If you mean chat messages, I decided to make it optional, owners just can use ad_manager for that.
I mean in your thread.
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EFFx
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Old 08-13-2018 , 04:31   Re: PUBNite - Battleground [BETA]
Reply With Quote #13

The commands can be changed, also, their description is inside the pubg_commands.ini file.
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edon1337
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Join Date: Jun 2016
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Old 08-13-2018 , 09:57   Re: PUBNite - Battleground [BETA]
Reply With Quote #14

Any specific reason you're blocking DeathMsg?
Also, why did it take you 4200 lines? You could shorten your code down to 2000 lines at least. It took me 1200 lines with a fully customizable API.

BTW, you should give credits to a few people, considering that half of the source codes in the .zip file aren't written by you, even BarTime idea was from my mod
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EFFx
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Old 08-13-2018 , 15:45   Re: PUBNite - Battleground [BETA]
Reply With Quote #15

Design.
Because mine has much details than yours
Who said the bar time is your idea? LOL, did you forget that I started creating this mod before you?
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edon1337
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Old 08-13-2018 , 16:05   Re: PUBNite - Battleground [BETA]
Reply With Quote #16

Quote:
Originally Posted by EFFx View Post
Design.
Because mine has much details than yours
Who said the bar time is your idea? LOL, did you forget that I started creating this mod before you?
I wasn't trying to be rude to you, but anyways.
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EFFx
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Old 08-14-2018 , 04:53   Re: PUBNite - Battleground [BETA]
Reply With Quote #17

I wasn't too...
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WhiteFang1319
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Join Date: Jan 2017
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Old 08-14-2018 , 11:49   Re: PUBNite - Battleground [BETA]
Reply With Quote #18

Sometimes players fall on other players after jumping from plane and parachute is removed. They end up dying due to fall from height. Can you check?
Also I'm thinking to add some maps, the items use origin right? I can get it by using status in console but how to do the plane movements?

Last edited by WhiteFang1319; 08-14-2018 at 12:03.
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EFFx
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Old 08-14-2018 , 13:21   Re: PUBNite - Battleground [BETA]
Reply With Quote #19

I noticed it, I'll fix it soon.
I'll add a origins configurations too, so players can edit their custom maps.
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EFFx
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Old 08-15-2018 , 14:46   Re: PUBNite - Battleground [BETA]
Reply With Quote #20

Updated to v1.1:

Code:
. Fixed tag mismatchs in some cvars.
. Added new natives:

native isTeamMate(iAttacker, iVictim)
native isUserKnockedOut(id)
native isPlayerInDuo(id)

. Added a check for spec players don't appear on the duo's list.
. Added a check for see if the player's teammate is in spec, if so, turn the duo off.
. Fixed the airdrop plane infinite sound bug.
. Fixed the wrong language on duo invite.
. Changed DMG_BLAST to DMG_HE in the impulse grenade.
. Fixed the AirDrop random crash.
. Changed some AirDrop checks.
. Fixed some hud positions.
. Added a menu for players be able to configure their custom map's points, use 'amx_weapons_origins' or 'amx_plane_origins'.
. Fixed an issue with players dropping over others players' head and dying due fall damage.
. Added 'pubg_weaponsmodels.ini' file to users be able to change the w_ models.
. Added a cfg files where users can manage all cvars.
. Removed some unecessary defines.
. Added new cvars: pubg_parachute_fallsped and pubg_impulsegrenade_impact.
. Fixed wrong language on MedKit.
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Last edited by EFFx; 08-15-2018 at 14:47.
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