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Module: Rage


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Doc-Holiday
AlliedModders Donor
Join Date: Jul 2007
Old 03-18-2013 , 06:01   Re: Module: Rage
Reply With Quote #161

Quote:
Originally Posted by joaquimandrade View Post
Ok fellow i spent this last hours doing something for you that I hope it works as you wish.

First download the new Rage Beta 2 (it's a must) that I took advantage to upload after fixing bugs and stuff that we checked. Then download the file "module_hambot_bin.zip" it should have everything needed there. If it works tell arkshine to make you a signature.

After installing this:
Before anything check if you have errors with the command "rage errors"

Then in plugins do like:

PHP Code:
RegisterHam(Ham_Spawn,"czbot","OnSpawn"
____________________

About the update:

French guy that is close friend of connor: now I know the reason to "rage handlers" crash (is because of string handling) but i didn't fix it because I need to fully update rage to have a new class to manage strings because working with char* is a pain and can fuck up in specific conditions and stuff like that.

Warning for Connor and anyone that is coding a sub module:
I update the class FunctionForModule so download the new src file you can find in rage src or in the src of the module on this post.
This no longer hooks czbots for me when using

Code:
RegisterHam(Ham_Spawn, "czbot", "fwdPlayerSpawn", 1);
It does hook humans with that code though... player classname..

I deleted my test code or i would post.

I did update the sig files... (new cz ds is what i tested on)

PHP Code:
public fwdPlayerSpawn(id)
{
      
client_print(0print_chat"%s spawned"is_user_bot(id) ? "bot":"human");

I got human spawn spammed 3 times.. (me vs 4 bots) I added in get_user_name so i can see better who is spawning it showed my name all 3 messages.

Last edited by Doc-Holiday; 03-18-2013 at 06:06.
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Old 06-22-2013, 04:57
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This message has been deleted by ConnorMcLeod. Reason: spam
romm1e
Member
Join Date: Oct 2010
Old 08-15-2013 , 07:25   Re: Module: Rage
Reply With Quote #162

Rage doesn;t work on new build ?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-15-2013 , 07:35   Re: Module: Rage
Reply With Quote #163

It doesn't help saying "doesn't work". Explain, give concrete and full informations.
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Last edited by Arkshine; 08-15-2013 at 07:35.
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romm1e
Member
Join Date: Oct 2010
Old 08-16-2013 , 00:15   Re: Module: Rage
Reply With Quote #164

Quote:
Originally Posted by Arkshine View Post
It doesn't help saying "doesn't work". Explain, give concrete and full informations.
On my test server I decided to test Rage + Inkonita Eye.
Code:
Currently loaded plugins:
      description      stat pend  file              vers      src  load  unlod
 [ 1] AMX Mod X        RUN   -    amxmodx_mm_i386.  v1.8.2    ini  Start ANY
 [ 2] Fun              RUN   -    fun_amxx_i386.so  v1.8.2    pl1  ANY   ANY
 [ 3] CStrike          RUN   -    cstrike_amxx_i38  v1.8.2    pl1  ANY   ANY
 [ 4] CSX              RUN   -    csx_amxx_i386.so  v1.8.2    pl1  ANY   ANY
 [ 5] FakeMeta         RUN   -    fakemeta_amxx_i3  v1.8.2    pl1  ANY   ANY
 [ 6] MySQL            RUN   -    mysql_amxx_i386.  v1.8.2    pl1  ANY   ANY
 [ 7] Ham Sandwich     RUN   -    hamsandwich_amxx  v1.8.2    pl1  ANY   ANY
 [ 8] Engine           RUN   -    engine_amxx_i386  v1.8.2    pl1  ANY   ANY
8 plugins, 8 running
Code:
Metamod v1.21-am  2013-03-15 (5:13)
by Will Day <[email protected]>
   http://www.metamod.org/
compiled: Mar 15 2013, 15:30:22 -0500 (optimized)
Code:
AMX Mod X 1.8.2 (http://www.amxmodx.org)
Authors:
        David "BAILOPAN" Anderson, Pavol "PM OnoTo" Marko
        Felix "SniperBeamer" Geyer, Jonny "Got His Gun" Bergstrom
        Lukasz "SidLuke" Wlasinski, Christian "Basic-Master" Hammacher
        Borja "faluco" Ferrer, Scott "DS" Ehlert
Compiled: Feb 14 2013, 00:55:09
Build ID: 1.8.2 61:2ae84f7c0a97
Core mode: JIT+ASM32
Code:
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 10:03:21 Aug  8 2013 (6132)
As you can see, Rage module and handlers of Inkonita Eye don't load.

Last edited by romm1e; 08-16-2013 at 00:16.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-16-2013 , 04:08   Re: Module: Rage
Reply With Quote #165

If you use only a submodule, I guess you will need to load manually Rage by adding it in modules.ini.
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romm1e
Member
Join Date: Oct 2010
Old 08-16-2013 , 05:06   Re: Module: Rage
Reply With Quote #166

Quote:
Originally Posted by Arkshine View Post
If you use only a submodule, I guess you will need to load manually Rage by adding it in modules.ini.
In this case server crashes =)
Code:
Program terminated with signal 11, Segmentation fault.
#0  0xf3249e7d in ?? () from cstrike/addons/amxmodx/modules/rage_amxx_i386.so
#0  0xf3249e7d in ?? () from cstrike/addons/amxmodx/modules/rage_amxx_i386.so
End of crash report

Last edited by romm1e; 08-16-2013 at 05:07.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-16-2013 , 06:30   Re: Module: Rage
Reply With Quote #167

Are you able to load Rage alone, without submodules ?
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romm1e
Member
Join Date: Oct 2010
Old 08-16-2013 , 07:45   Re: Module: Rage
Reply With Quote #168

Quote:
Originally Posted by Arkshine View Post
Are you able to load Rage alone, without submodules ?
Yeah! It works) The problem is in Inkonita Eye.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-19-2013 , 09:09   Re: Module: Rage
Reply With Quote #169

Ah. Not tried, but like Orpheu, some config file need to be updated.

Check addons/rage/config/mod/cstrike ; and replace 0x0 by 4.
Check addons/rage/config/vtables/CBaseEntity/mods/cstrike ; and replace 0x94 by 0.

Make sure you stop server before since if I remember config files are parsed only at server start.
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romm1e
Member
Join Date: Oct 2010
Old 08-22-2013 , 05:07   Re: Module: Rage
Reply With Quote #170

Quote:
Originally Posted by Arkshine View Post
Ah. Not tried, but like Orpheu, some config file need to be updated.

Check addons/rage/config/mod/cstrike ; and replace 0x0 by 4.
Check addons/rage/config/vtables/CBaseEntity/mods/cstrike ; and replace 0x94 by 0.

Make sure you stop server before since if I remember config files are parsed only at server start.
It works, thank you!
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