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Tripmines


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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 10-25-2010 , 01:37   Re: Tripmines
Reply With Quote #511

No, there is a version of *this* plugin where the lasers disable themselves when a friendly passes through them.
I remember because I used to run this on my one TF2 server.
I think it might have been Naris's version.
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bouncer
Veteran Member
Join Date: Apr 2009
Old 10-25-2010 , 16:00   Re: Tripmines
Reply With Quote #512

Quote:
Originally Posted by bouncer View Post
Like I said, it's been done here before... tripmines won't blow up if friendly passes through..
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 10-25-2010 , 22:16   Re: Tripmines
Reply With Quote #513

Quote:
Originally Posted by bouncer View Post
Like I said, it's been done here before... tripmines won't blow up if friendly passes through..
No, as DarthNinja stated before THIS TRIPMINE PLUGIN does indeed support allowing friendly players to pass.
It also allow only players with specific admin flags to use the tripmines.

Get the version from here --> http://forums.alliedmods.net/showpos...&postcount=422

Last edited by naris; 10-25-2010 at 22:20.
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Borisbe
Junior Member
Join Date: May 2009
Old 11-07-2010 , 07:09   Re: Tripmines
Reply With Quote #514

Hello,

I have tested the plugin "tripmine" to Css it works fine except when the bomb exploded. If mines are posed and the bomb explodes the server crash.

Is it possible to circumvent the problem or correct the plugin?

Thank you in advance for your answers;)

Last edited by Borisbe; 11-07-2010 at 07:18.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 11-07-2010 , 16:03   Re: Tripmines
Reply With Quote #515

I have re factored the tripmines plugin to make it more stable.
Please try the version here
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Borisbe
Junior Member
Join Date: May 2009
Old 11-08-2010 , 04:30   Re: Tripmines
Reply With Quote #516

Quote:
Originally Posted by naris View Post
I have re factored the tripmines plugin to make it more stable.
Please try the version here
Hi,

Thank you for the update but the problem seems to persist, the server crashed again when the C4 exploded.
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Borisbe
Junior Member
Join Date: May 2009
Old 11-12-2010 , 14:29   Re: Tripmines
Reply With Quote #517

An idea of the problem?
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 11-16-2010 , 10:00   Re: Tripmines
Reply With Quote #518

No, I have no idea why it crashes when the C4 explodes and I have no way of finding out since I don't have a CSS server. I also have no time to track down CSS problems at the moment.
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 11-17-2010 , 02:27   Re: Tripmines
Reply With Quote #519

Quote:
Originally Posted by Borisbe View Post
An idea of the problem?
I've never had problems like you're now having but on the other hand I dunno why you have it. Do you have complete access to the Server Files ?
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Gump12
Junior Member
Join Date: Jun 2010
Old 11-30-2010 , 10:40   Re: Tripmines
Reply With Quote #520

Hey, im willing to donate to the person who helps me solve this!

Im running ZPS, After using the currant plugin, no lasers appear, i then used this "http://forums.alliedmods.net/showpost.php?p=623036&postcount=55"

The lasers appear... however if anyone runs through them, they blow up

Im looking for this, coloured lasers for each team, if a member of a team runs through or you run though it does not blow, only blows to enemys.

Also Im trying to set it to a cirtain team, and make it admin only

I have tryed all the commands, i even put "sm_tripmines" etc in the admin overrides, yet everyone can use it

Help me! then if it works pm me with ur paypal!
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