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[L4D] Infected Spawner


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PatPeter
Member
Join Date: Apr 2009
Location: Chicago
Old 06-14-2010 , 17:38   Re: [L4D] Infected Spawner
Reply With Quote #141

Yeah infectedspawnguns.smx doesn't work anymore.
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λlsnana(H λ l f l i f e)
Member
Join Date: Jun 2010
Old 07-04-2010 , 01:00   Re: [L4D] Infected Spawner
Reply With Quote #142

Nice! Those 2 of em are cool what about create this one. sm_spawn_items Would be cool cuz i still didint find any of ITEMS GIVER
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DrDarkTempler
Member
Join Date: Apr 2012
Old 09-16-2012 , 17:10   Re: [L4D] Infected Spawner
Reply With Quote #143

Quote:
Originally Posted by aauldridge View Post
I found Fexii's plugin to be one of my favorites but it doesn't appear that he is currently keeping it maintained. I created my first SourceMod plugin which I call "[L4D] aSpawn" based on Fexii's original work as well as numberous comments in this thread. I've been using this plugin for more than a week without any problems so I want to share my work.

Description
This L4D plugin provides an administrative menu and console commands that allow admins to force a panic event or spawn infected, weapons, or health while playing in co-op or versus mode.


Use the "aSpawn Commands" administrative menu or the following console commands to initiate a panic event or spawn infected, weapons, or health:
  • <LI sab="703">sm_force_panic_event<LI sab="704">sm_spawn_infected [[common, hunter, boomer, smoker, witch, tank] [#]]<LI sab="705">sm_spawn_weapons [[pistol, smg, pumpshotgun, rifle, hunting_rifle, autoshotgun, ammo, molotov, pipe_bomb, gascan, propanetank, oxygentank] [#]]
  • sm_spawn_health [[pain_pills, first_aid_kit, health] [#]]
Examples
  • <LI sab="710">sm_force_panic_event<LI sab="711">sm_spawn_infected<LI sab="712">sm_spawn_infected witch<LI sab="713">sm_spawn_infected common 10<LI sab="714">sm_spawn_weapons<LI sab="715">sm_spawn_weapons rifle<LI sab="716">sm_spawn_weapons molotov 4<LI sab="717">sm_spawn_health<LI sab="718">sm_spawn_health pain_pills
  • sm_spawn_health first_aid_kit 2
Versions

2.0 (aSpawn.sp) [@l@n]
  • <LI sab="726">Implemented neurotic's bug fix for the gun and health menus closing immediately.<LI sab="727">Implemented Crowe T. Robot's enhancement to allow the sm_spawn_infected, sm_spawn_weapons, and sm_spawn_health commands to take an optional argument and bypass the menu system (e.g., sm_spawn_infected witch).<LI sab="728">Allow optional 2nd argument to sm_spawn_infected, sm_spawn_weapons, and sm_spawn_health that specifies count of items (e.g., sm_spawn_infected common 10).<LI sab="729">Increased required execution access from ADMFLAG_KICK to ADMFLAG_CHEATS.<LI sab="730">Split Spawn Weapons menu into Spawn Weapons and Spawn Weapons (throwing).
  • Added sm_spawn_version console command.
I hope you find my script to as useful as I found Fexii's original script to be.

Enjoy... @l@n
Is there any possible way if anyone able to remodified this plugin where when you spawn stuff, it will not tell everyone that you spawning stuff?
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RU_6uK
SourceMod Donor
Join Date: May 2010
Old 09-16-2012 , 21:54   Re: [L4D] Infected Spawner
Reply With Quote #144

Remove or comment out the lines:
478-485
499-506
517
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 09-27-2014 , 13:03   Re: [L4D] Infected Spawner
Reply With Quote #145

Quote:
Originally Posted by Fexii View Post
Left 4 Dead Infected Spawner
by Fexii

Description


This plugin provides a menu that allows admins to spawn any type of infected at any location while playing in campaign or versus mode. It also provides a command for causing a "panic event", which will force a horde to appear whenever the admin chooses.

These commands are normally available with sv_cheats on, using z_spawn <type> and director_force_panic_event, but this plugin works with sv_cheats off.

Install

Place "infectedspawn.smx" in your left4dead/addons/sourcemod/plugins folder.

Keamos has created a version of this that contains a menu for spawning weapons as well. Use "infectedspawnguns.smx" if you prefer this version.


Usage

Bring up the admin menu using sm_admin in console. A "Left 4 Dead" category has been added that contains access to this plugin's features. Alternatively, sm_spawn_infected will bring up the spawning menu directly. If you are using the gun spawning version, sm_spawn_weapons will bring up the weapons menu.

sm_force_panic_event is the equivalent of director_force_panic_event that works without sv_cheats being on.

Changelog

Version 1.0
- Initial Release
i used THIS plugin to SPAWN SIX TANKS on the bots and Rope my SELF to the TOP!!!!!!!

LOL i WOULD NOT USE THIS on a Human Survivor team
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Crazygamer34894
Senior Member
Join Date: Feb 2013
Location: Cape Town Western Cape
Old 09-27-2014 , 13:04   Re: [L4D] Infected Spawner
Reply With Quote #146

Quote:
Originally Posted by swifty29 View Post
Does this spawn the selected infected at the crosshair? I tried making a similar plugin but couldn't get it to work properly.
YES This does....... start the Server with The Parish campaign And SPAM Boomers on the BOTS .......

AHAHAHAHAHAHAHAHAHAHAHHA

fun and Joy with the Stupid AI System : P
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-12-2018 , 18:16   Re: [L4D] Infected Spawner
Reply With Quote #147

Updated under SourceMod 1.8.x.

Changes

- Now supports both Left 4 Dead games.
- Added a menu for melee weapons.
- Added L4D2 weapons and items.
- Added L4D2 special infected.
- New syntax used.
- Cleaner code.
Attached Files
File Type: sp Get Plugin or Get Source (infected_weapon_spawner.sp - 581 views - 11.5 KB)
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Last edited by Psyk0tik; 07-12-2018 at 20:17.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-11-2020 , 13:54   Re: [L4D] Infected Spawner
Reply With Quote #148

Quote:
Originally Posted by Crasher_3637 View Post
Updated under SourceMod 1.8.x.

Changes

- Now supports both Left 4 Dead games.
- Added a menu for melee weapons.
- Added L4D2 weapons and items.
- Added L4D2 special infected.
- New syntax used.
- Cleaner code.

Hi Crasher,
It would be possible for me to create specific bind-keys. Could you give me an example?
I can't do it.
!sm_spawn_weapons propanetank, our
!sm_spawn_infected Tank
for exemple ... does not work.
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Last edited by Mi.Cura; 01-11-2020 at 13:58.
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-11-2020 , 15:18   Re: [L4D] Infected Spawner
Reply With Quote #149

Quote:
Originally Posted by Mi.Cura View Post
Hi Crasher,
It would be possible for me to create specific bind-keys. Could you give me an example?
I can't do it.
!sm_spawn_weapons propanetank, our
!sm_spawn_infected Tank
for exemple ... does not work.
Here you go.

Changes

- Added aliases for commands.
  • sm_spawn_si
  • sm_force_panic
  • sm_spawn_wep
- The spawn commands now each support 1 parameter.

Notes

- The sm_spawn_weapons and sm_spawn_melee commands both use the same function to so you can spawn both melee weapons and guns with both commands through the optional parameter. Simply put, it's either-or.
Attached Files
File Type: sp Get Plugin or Get Source (infected_weapon_spawner.sp - 257 views - 12.4 KB)
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Last edited by Psyk0tik; 01-11-2020 at 15:19.
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 01-11-2020 , 15:55   Re: [L4D] Infected Spawner
Reply With Quote #150

Hello Cracher,

The works perfectly for infected specials, but for weapons it didn't work.
The command appeared to work, but the weapon didn't spawn.
I tried to spawn an AK47.
Did i do something wrong?


* Mi.Cura:! Sm_spawn_wep ak
[IGS] Spawned a (n) ak
* Mi.Cura:! Sm_spawn_wep ak47
[IGS] Spawned at (n) ak47
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