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[ANY] Unrestricted FOV


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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 05-27-2013 , 21:24   Re: [ANY] Unrestricted FOV
Reply With Quote #21

Quote:
Originally Posted by Stache View Post
Hello, I've tried using this plugin on CSS, but this error log shows up:

Code:
 L 05/27/2013 - 13:58:38: [SM] Unable to load plugin "unrestricted_fov.smx": Required extension "TF2 Tools" file("game.tf2.ext") not running
Nice catch. I just committed v1.1.1, which should work for you.
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Slosten
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Join Date: May 2013
Old 05-28-2013 , 01:22   Re: [ANY] Unrestricted FOV
Reply With Quote #22

I can't thank you enough for fixing the bug with Sniper, but I unfortunately have to report another: taking a teleporter seems to reset the FOV to 75 when set above 90, much in the same way scoping in/out was doing before.

This is the only bug I've been able to find in TF2 on the latest version. I haven't used it in other Source games.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 05-28-2013 , 01:23   [ANY] Unrestricted FOV
Reply With Quote #23

Quote:
Originally Posted by Slosten View Post
I can't thank you enough for fixing the bug with Sniper, but I unfortunately have to report another: taking a teleporter seems to reset the FOV to 75 when set above 90, much in the same way scoping in/out was doing before.

This is the only bug I've been able to find in TF2 on the latest version. I haven't used it in other Source games.
Should be a simple enough fix. I'll have to do it tomorrow though.
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rowedahelicon
Senior Member
Join Date: Feb 2011
Location: The Observatory
Old 05-28-2013 , 06:08   Re: [ANY] Unrestricted FOV
Reply With Quote #24

Quote:
Originally Posted by Dr. McKay View Post
Should be a simple enough fix. I'll have to do it tomorrow though.
Just seconding this, it does happen. Fixing it is done via the command again but it does happen. A fix will be appreciated and returned with love and candy.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 05-29-2013 , 16:45   Re: [ANY] Unrestricted FOV
Reply With Quote #25

Plugin updated to v1.2.0. Custom FOV is no longer reset after teleporting.
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Stache
New Member
Join Date: Apr 2013
Old 06-07-2013 , 05:01   Re: [ANY] Unrestricted FOV
Reply With Quote #26

Hello again. First of all, thanks for making the plugin usable in CSS.

I understand that you have made this primarily for TF2, but I'd like to report some things that is wrong with changing the FOV on CSS

Here is a screenshot of the custom FOV. The viewmodel is missing, but it doesn't bother me.
http://puu.sh/3adj3.png

After changing weapons or reloading my primary weapon, the FOV changes back to 90, the viewmodel reappears, it zooms itself in, shown in the image below. I'd also like to point out that in this state, my mouse sensitivity is lower than normal.
http://puu.sh/3adiX.png

Here is a screenshot of what the viewmodel normally looks like.
http://puu.sh/3adiB.png

Another thing is that when a round finishes, the FOV changes back to 90 and the viewmodel/sensitivity reverts to normal.

The only workaround I have for this issue is binding my movement keys to also change my FOV every time I hit them. A downside to this is that my console is spammed to hell

Last edited by Stache; 06-11-2013 at 19:48.
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deville
AlliedModders Donor
Join Date: Oct 2016
Old 06-01-2017 , 08:22   Re: [ANY] Unrestricted FOV
Reply With Quote #27

Hey! In CS:GO. The !fov command wont reset back to normal, the message is sent but it doesn't do anything.
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deville
AlliedModders Donor
Join Date: Oct 2016
Old 07-12-2018 , 14:01   Re: [ANY] Unrestricted FOV
Reply With Quote #28

I'm getting this after the latest csgo update:

[SM] Exception reported: Tracker stack is out of bounds
[SM] Blaming: unrestricted_fov.smx
[SM] Call stack trace:
[SM] [1] Line 148, D:\Libraries\Documents\Dropbox\SourceMod Plugins\scripting\include\easy_commands.inc:: __Handle_ConCmd__
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Lannister
Veteran Member
Join Date: Apr 2015
Old 07-12-2018 , 14:20   Re: [ANY] Unrestricted FOV
Reply With Quote #29

It is possible to increase the fov but just for the weapons? thanks!
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bs7gv
Junior Member
Join Date: Jun 2019
Old 11-20-2019 , 15:37   Re: [ANY] Unrestricted FOV
Reply With Quote #30

Getting this after the new update aswell?

[SM] Exception reported: Tracker stack is out of bounds
[SM] Blaming: unrestricted_fov.smx
[SM] Call stack trace:
[SM] [1] Line 148, D:\Libraries\Documents\Dropbox\SourceMod Plugins\scripting\include\easy_commands.inc:: __Handle_ConCmd__
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