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VPhysics


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GoD-Tony
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Join Date: Jul 2005
Old 08-17-2013 , 03:47   Re: VPhysics
Reply With Quote #71

Quote:
Originally Posted by StrikerMan780 View Post
Any way to use this to make it so a physics object won't/cannot collide with a specific entity?
You could use CollisionHook with CH_ShouldCollide.
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 08-18-2013 , 07:18   Re: VPhysics
Reply With Quote #72

Quote:
Originally Posted by eco3576 View Post
The VPhysics model doesn't get velocities properly, though. If it did, we wouldn't be using this extension to set the velocity. The velocity netprops do not update, either.
https://forums.alliedmods.net/showpo...42&postcount=2

I used this, works fine.
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thecooldude498
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Join Date: Sep 2012
Old 01-07-2014 , 21:53   Re: VPhysics
Reply With Quote #73

removed

Last edited by thecooldude498; 01-07-2014 at 22:01. Reason: nvm removed it
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friagram
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Join Date: Sep 2012
Location: Silicon Valley
Old 05-16-2014 , 14:12   Re: VPhysics
Reply With Quote #74

Okay so, standing on dynamic props that are spawned after a client has joined the server causes them to have no CSP, but if they were spawned before the client joins the server, the collision is normal. Is there a way to cause the collision to be reset/broadcast to clients?

I saw these but didn't know what they did, or how to use them , though might be completely unrelated to this problem:

native Handlehys_CreateFrictionSnapshot(entity);
native boolhys_IsFrictionSnapshotValid(Handle:snap shot);
native boolhys_NextFrictionData(Handle:snapshot);
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BustaLinux
Junior Member
Join Date: Jun 2014
Old 06-26-2014 , 12:54   Re: VPhysics
Reply With Quote #75

Solved

Last edited by BustaLinux; 06-27-2014 at 01:10.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 09-19-2014 , 08:33   Re: VPhysics
Reply With Quote #76

recompiled for latest CSGO update
Attached Files
File Type: so vphysics.ext.2.csgo.so (309.3 KB, 157 views)
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 09-25-2014 , 17:28   Re: VPhysics
Reply With Quote #77

did this break after one of the last tf2 updates? i think it did because someone made me a script that uses this for a boss and now it or he don't work right like he was.
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Dr. Greg House
Professional Troll,
Part-Time Asshole
Join Date: Jun 2010
Old 09-25-2014 , 21:19   Re: VPhysics
Reply With Quote #78

Nope, stuff has been working consistently with no changes throughout the last weeks.
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RavensBro
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Join Date: Sep 2009
Location: Wisonsin USA
Old 09-25-2014 , 22:12   Re: VPhysics
Reply With Quote #79

ok i see it is ok it was somthing else mess up i got it working again.
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diablix
Senior Member
Join Date: Jan 2010
Location: Warsaw, Poland
Old 07-31-2015 , 11:59   Re: VPhysics
Reply With Quote #80

Any updates for CS:GO?
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