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[TF2] TF2Fix (1.4.8_01, June 20 2014)


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MasterOfTheXP
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Join Date: Aug 2011
Location: Cloudbank
Old 07-15-2014 , 10:22   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #301

Quote:
Originally Posted by DoPe^ View Post
I keep getting this on all of my tf2 servers

<really silly error>

Seems like it happens when the server changes map
GG:
PHP Code:
if (!extTF2Attributes)
{
    if (
Address_Null != TF2Attrib_GetByName(player"gesture speed increase")) continue; // Don't mess with it

Don't know how I screwed that up. (If TF2Attributes is not loaded, then it WILL try to use it, else it won't. Wow.)

Thanks for pointing that out, I'll try to have an update out fixing that...*sigh*...soon. I did also find one semi-important-cosmetic thing to fix from the Love & War Update. It has to do with taunts, and it might be obvious. (Sadly, it's not increasing the size of the Scenes stringtable. ...Or, just, stringtables in general.)

For now, consider installing TF2Attributes. It'll add one or two more fixes, and suppress those errors. It's also awesome.
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Last edited by MasterOfTheXP; 07-15-2014 at 10:22.
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Trotim
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Join Date: Mar 2011
Old 07-17-2014 , 11:37   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #302

Can the Gunslinger "hold M2, then hit a teammate twice -> next melee hit crits" exploit be fixed?

Much less major issue - Huo-Long Heater creates rings of fire underwater. Dunno if there's an easy fix there, probably not worth it if not
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MasterOfTheXP
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Old 07-17-2014 , 12:23   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #303

Quote:
Originally Posted by Trotim View Post
Much less major issue - Huo-Long Heater creates rings of fire underwater. Dunno if there's an easy fix there, probably not worth it if not
Hah! Good catch I'll see about that; worst case scenario would be if I would have to use TF2Attributes to remove the attribute(s) while the wearer's in water...yeah, might not be worth it, then. But at least the ignite/damage is probably blockable easily.

The Gunslinger exploit should already be fixed in this plugin. Unless I broke it somehow...as it wasn't working on my test server, so I made some change that fixed it there. If that's the case, then I might need to add a "mode" option to that fix...no idea. Am tired. Will see.
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11530
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Old 07-17-2014 , 15:02   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #304

Quote:
Originally Posted by Trotim View Post
Can the Gunslinger "hold M2, then hit a teammate twice -> next melee hit crits" exploit be fixed?
That's not an exploit - it's intentional. If I remember correctly, the fact is shown in the loading screen sometimes, and is also mentioned in the TF2 wiki.

Edit: Says team-mates - my bad.
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Last edited by 11530; 07-17-2014 at 15:26.
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MasterOfTheXP
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Old 07-17-2014 , 15:06   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #305

http://wiki.teamfortress.com/wiki/Gunslinger#Bugs
Quote:
  • It is possible to "store" combo hits if alt-fire is held during and after each hit. Releasing alt-fire will cancel out this effect. The same effect will be produced if another weapon is switched out after a punch while holding down fire and then returning back to the Gunslinger for the next hit. This can be exploited to store crit attacks.
  • Hitting a person on your own team will still count towards the guaranteed critical hit.
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Last edited by MasterOfTheXP; 07-17-2014 at 15:07.
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11530
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Old 07-17-2014 , 15:23   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #306

Team-mates; didn't see that. <excuse>Just got home from work.</excuse>
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Wliu
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Join Date: Apr 2013
Old 11-01-2014 , 20:43   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #307

Any chance we can have an update?
I know the recent update fixed the backstab nocrit animation.
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404UserNotFound
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Old 02-22-2015 , 16:42   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #308

No updates to this?
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FlaminSarge
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Join Date: Jul 2010
Old 02-26-2015 , 18:21   Re: [TF2] TF2Fix (1.4.8, June 14 2014)
Reply With Quote #309

Quote:
Originally Posted by MasterOfTheXP View Post
If you don't have TF2Attributes yet...why? Get it. It's awesome. it's about to get even better. Soon. TM.
I feel bad about this, but the update for it is still cooking... maybe that's what XP is waiting on.

I could have sworn the Gunslinger fix was already in this plugin... wasn't it?
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Last edited by FlaminSarge; 02-26-2015 at 18:21.
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11530
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Old 03-13-2015 , 20:29   Re: [TF2] TF2Fix (1.4.8_01, June 20 2014)
Reply With Quote #310

Looks like Valve fixed one of the Gunslinger exploits today:

Quote:
  • Fixed an exploit related to the Gunslinger and hitting teammates to generate a guaranteed third hit that is critical
Few other ones that stuck out:

Quote:
  • Fixed not being able to activate the Phlogistinator's buff using alt-fire when ammo was below the cost of an airblast
  • Fixed the Killstreak icon not being positioned correctly in the HUD targetID panel
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Last edited by 11530; 03-13-2015 at 20:36.
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