Raised This Month: $12 Target: $400
 3% 

[CSGO] Image Quality in VMT File Settings


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 10-03-2021 , 23:17   [CSGO] Image Quality in VMT File Settings
Reply With Quote #1

I would like to know if CSGO has any configuration that can be used in .vmt files that even with low video quality the images are not pixelated.

I currently have the following image on my server:


If I leave my CSGO setting on high the image is perfect, however if I leave everything low the image is pixelated.

It's much worse than in the example of the image above, in the print this with the config on medium, resolution 4.

The configuration I use in the .vmt of this image would be this:
Code:
"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
	"$translucent" 1
	"$basetexture" "overlays\zkservidores\ads\test"
	//"$vertexcolor" 1
	"$no_fullbright" 1
	"$ignorez" 1
}
Attached are the .vmt and .vtf files of the image I use.

Anyway, I would like to know if CSGO has any variable that allows the image to stay in its good resolution, even if CSGO is with low quality.
Attached Files
File Type: zip test.zip (13.5 KB, 40 views)
paulo_crash is offline
backwards
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 10-04-2021 , 09:48   Re: [CSGO] Image Quality in VMT File Settings
Reply With Quote #2

You probably are better off using these convars in csgo to display the logos to spectators (seems like what you want to do)
Code:
"sv_server_graphic1" = "" game replicated                                        - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_server_graphic2" = "" game replicated                                        - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.

backwards is offline
paulo_crash
AlliedModders Donor
Join Date: May 2016
Location: Brazil
Old 10-04-2021 , 09:52   Re: [CSGO] Image Quality in VMT File Settings
Reply With Quote #3

Quote:
Originally Posted by backwards View Post
You probably are better off using these convars in csgo to display the logos to spectators (seems like what you want to do)
Code:
"sv_server_graphic1" = "" game replicated                                        - A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
"sv_server_graphic2" = "" game replicated                                        - A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.

I could, but he would limit me.

What I'm using allows me to choose which image to show to players, that is, I can show some exclusively to privileged players and so on.

NOTE: This print of yours is a transmission, they use overlays, not the command you passed, on servers you only have to put an image in each cvar and with the dimensions you mentioned.
paulo_crash is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:47.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode