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[CS:GO] Weapon Paints


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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-10-2015 , 14:01   Re: [CS:GO] weapon paints v1.3
Reply With Quote #101

Quote:
Originally Posted by skinheadxtreme View Post
Would it be possible to have them in categories knife and inside fade skins something like that to make it more simple
xInfectedZz could you share the file if you fix it?
Not sure, you'd have to ask Franc1sco about it.

By the way, I fixed the syntax and reuploaded to my original post.
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Last edited by sneaK; 04-10-2015 at 18:32.
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skinheadxtreme
AlliedModders Donor
Join Date: Jul 2013
Old 04-10-2015 , 14:02   Re: [CS:GO] weapon paints v1.3
Reply With Quote #102

Quote:
Originally Posted by blackhawk74 View Post
Not sure, you'd have to ask Franc1sco about it.

By the way, I fixed the syntax and fixed my original post, I'll upload it here as well.
I dont know how its going in you guys servers but in mine people are taking way to long to choose the skins so they are in base for a long time campong etc
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sneaK
SourceMod Moderator
Join Date: Feb 2015
Location: USA
Old 04-10-2015 , 14:05   Re: [CS:GO] weapon paints v1.3
Reply With Quote #103

Quote:
Originally Posted by skinheadxtreme View Post
I dont know how its going in you guys servers but in mine people are taking way to long to choose the skins so they are in base for a long time campong etc
That will happen, until there can be a way it saves the clientpref of skin choice to their primary/secondary/specific weapons after every respawn, expect this to happen. If this is causing an issue for your server I suggest you remove the plugin until this is implemented, it is on franc1sco's to do list.

Infected, just saw your post right after I made mine, beat me to it! Managed to hop on teamviewer and test it in game and saw where I messed up All working now.

Edit: New page, see this post for an alphabetized and cleanly formatted list.
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Last edited by sneaK; 04-10-2015 at 14:08.
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xInfectedZz
Junior Member
Join Date: Jul 2013
Old 04-10-2015 , 14:13   Re: [CS:GO] weapon paints v1.3
Reply With Quote #104

Np mate. Atleast its fixed ^-^

ppl just take hours aslong its new on a server, after that they know where to find their favorite skin and can choose it faster^^
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LittleShiT
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Join Date: Jan 2015
Location: https://t.me/pump_upp
Old 04-10-2015 , 14:35   Re: [CS:GO] weapon paints v1.3
Reply With Quote #105

Can this plugin be attached to the store plugin?

Will be fucking amazing if players can buy the wskins with in-game credits.
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LittleShiT
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Join Date: Jan 2015
Location: https://t.me/pump_upp
Old 04-10-2015 , 15:51   Re: [CS:GO] weapon paints v1.3
Reply With Quote #106

Favorites skins catagory would be awesome.

Will be more awesome with loadout slots, like store plugin.
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ybgr111
Junior Member
Join Date: Mar 2015
Old 04-10-2015 , 17:00   Re: [CS:GO] weapon paints v1.3
Reply With Quote #107

Quote:
Originally Posted by Franc1sco View Post
Yeah, I added it to the todo list
L 04/10/2015 - 22:25:07: SourceMod error session started
L 04/10/2015 - 22:25:07: Info (map "mg_go_for_it_csgo") (file "errors_20150410.log")
L 04/10/2015 - 22:25:07: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 04/10/2015 - 22:25:07: [SM] Displaying call stack trace for plugin "franug_weaponpaints.smx":
L 04/10/2015 - 22:25:07: [SM] [0] Line 95, franug_weaponpaints.sp:IDMenuHandler()
L 04/10/2015 - 22:42:22: Error log file session closed.
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cocobobo20
Junior Member
Join Date: Oct 2012
Old 04-10-2015 , 17:31   Re: [CS:GO] weapon paints v1.3
Reply With Quote #108

IF you have a m4 silenced and use a skin it takes it to the regular m4
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skinheadxtreme
AlliedModders Donor
Join Date: Jul 2013
Old 04-10-2015 , 17:48   Re: [CS:GO] weapon paints v1.3
Reply With Quote #109

Quote:
Originally Posted by cocobobo20 View Post
IF you have a m4 silenced and use a skin it takes it to the regular m4
Again, already reported
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 04-10-2015 , 18:04   Re: [CS:GO] weapon paints v1.3
Reply With Quote #110

Ok I am back to home, so let me see... woo 3 new pages of comments xD a summary? this is becoming a trending topic. Good ^^


Quote:
Originally Posted by Mitchell View Post
with a little editing i was able to do this: http://imgur.com/gallery/rpVj3
Amazing, I thought that this only works in knifes, pistols and primary weapons. also you tested it in grenades?

Quote:
Originally Posted by blackhawk74 View Post
Yikes, didn't know someone else was working on it, but I have already finished this after some tedious work.

"Features" of the cfg:
- Alphabetized
- Formatting (not all caps anymore, looks clean)
- Included descriptions if they were in the name already
ex. Redline (AWP)
- If no description and duplicate name, It would be labeled as such
ex. Groundwater (1), Groundwater (2), etc.
- Exact names with proper capitalization as referenced from the steam marketplace (ex. BOOM, etc)

Attached, have fun guys! Plugin is up and running on my server as you can see it in action in the image in my signature.

Franc1sco, feel free to use this as the official cfg if you wish, appreciate the work you've put into this!

Edit: Fully tested and working 100%
Thanks, I will upload it to the first post. This is the latest version?

EDIT: ok, uploaded

Quote:
Originally Posted by ybgr111 View Post
L 04/10/2015 - 22:25:07: SourceMod error session started
L 04/10/2015 - 22:25:07: Info (map "mg_go_for_it_csgo") (file "errors_20150410.log")
L 04/10/2015 - 22:25:07: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 04/10/2015 - 22:25:07: [SM] Displaying call stack trace for plugin "franug_weaponpaints.smx":
L 04/10/2015 - 22:25:07: [SM] [0] Line 95, franug_weaponpaints.sp:IDMenuHandler()
L 04/10/2015 - 22:42:22: Error log file session closed.
I will fix it
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Last edited by Franc1sco; 04-10-2015 at 18:08.
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