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[CSGO] Nade Tails


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sean3
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Join Date: Jun 2015
Old 06-06-2015 , 12:08   Re: [CSGO] Nade Tails
Reply With Quote #21

The problem I run into, is the menu never opens. And I cannot disable it. it'll say its disabled in console, but the tails are still there when you throw nades still.

I have WarMode plugin, and this plugin. I have a practice config I run for practicing nades. Is there a way to only have the tails enabled when the prac.cfg is executed? Then The when the default server.cfg is ran, it's disabled?

Sorry I'm a newb at this.

Last edited by sean3; 06-06-2015 at 14:00.
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asdfxD
Veteran Member
Join Date: Apr 2011
Old 06-06-2015 , 16:56   Re: [CSGO] Nade Tails
Reply With Quote #22

Quote:
Originally Posted by sean3 View Post
The problem I run into, is the menu never opens. And I cannot disable it. it'll say its disabled in console, but the tails are still there when you throw nades still.

I have WarMode plugin, and this plugin. I have a practice config I run for practicing nades. Is there a way to only have the tails enabled when the prac.cfg is executed? Then The when the default server.cfg is ran, it's disabled?

Sorry I'm a newb at this.
this plugin is totally outdated, trails still working fine yeah ...but most commands aren't working anymore. thats why i ask if someone can make this plugin for admins only or recode this and fix all bugs/commands.

Last edited by asdfxD; 06-06-2015 at 16:57.
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sean3
New Member
Join Date: Jun 2015
Old 06-10-2015 , 14:09   Re: [CSGO] Nade Tails
Reply With Quote #23

Quote:
Originally Posted by asdfxD View Post
this plugin is totally outdated, trails still working fine yeah ...but most commands aren't working anymore. thats why i ask if someone can make this plugin for admins only or recode this and fix all bugs/commands.
Oh damn, so no updated plugin like this currently?
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-18-2015 , 09:14   Re: [CSGO] Nade Tails
Reply With Quote #24

How hard is it to fix Cvars? I'd really use this if I could set the trail colors
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hadesownage
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Join Date: Jun 2013
Location: Romania, Iași
Old 07-19-2015 , 20:22   Re: [CSGO] Nade Tails
Reply With Quote #25

Quote:
Originally Posted by SOBgaming View Post
How hard is it to fix Cvars? I'd really use this if I could set the trail colors
Delete AutoExecConfig(true); from OnPluginStart

Fixed version (fixed cvars and no log error)
Attached Files
File Type: sp Get Plugin or Get Source (nadetrails_fixed.sp - 2134 views - 13.6 KB)

Last edited by hadesownage; 07-19-2015 at 20:32.
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-19-2015 , 21:56   Re: [CSGO] Nade Tails
Reply With Quote #26

Quote:
Originally Posted by hadesownage View Post
Delete AutoExecConfig(true); from OnPluginStart

Fixed version (fixed cvars and no log error)
Oh wow thats all you had to do ?
Thanks a lot man !!
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hadesownage
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Join Date: Jun 2013
Location: Romania, Iași
Old 07-20-2015 , 06:11   Re: [CSGO] Nade Tails
Reply With Quote #27

Quote:
Originally Posted by SOBgaming View Post
Oh wow thats all you had to do ?
Thanks a lot man !!
No, i added in public OnEntitySpawned(entity)

PHP Code:
if(!IsValidEdict(entity))
        return; 
© h3bus

Last edited by hadesownage; 07-20-2015 at 08:57.
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Hunter6272
Senior Member
Join Date: Jun 2015
Location: Don't know
Old 07-20-2015 , 19:28   Re: [CSGO] Nade Tails
Reply With Quote #28

Quote:
Originally Posted by hadesownage View Post
No, i added in public OnEntitySpawned(entity)

PHP Code:
if(!IsValidEdict(entity))
        return; 
© h3bus
So now this plugin won't spam the server console anymore ?
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hadesownage
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Location: Romania, Iași
Old 07-20-2015 , 21:10   Re: [CSGO] Nade Tails
Reply With Quote #29

Quote:
Originally Posted by Hunter6272 View Post
So now this plugin won't spam the server console anymore ?
Yes, use my fixed version and all be fine!
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 07-22-2015 , 00:14   Re: [CSGO] Nade Tails
Reply With Quote #30

q ppl, today I got few errors:
Code:
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2049 - -1905457151)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2050 - -388888574)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2051 - -1773008893)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
L 07/22/2015 - 12:07:39: [SM] Native "GetEdictClassname" reported: Invalid edict (2052 - -1234696188)
L 07/22/2015 - 12:07:39: [SM] Displaying call stack trace for plugin "NadeTails.smx":
L 07/22/2015 - 12:07:39: [SM]   [0]  Line 334, NadeTails.sp::OnEntitySpawned()
Code:
decl String:class_name[32];     GetEdictClassname(entity, class_name, 32);     new owner = GetEntPropEnt(entity, Prop_Data, "m_hOwnerEntity");

Last edited by ZASTRELIS; 07-22-2015 at 00:15.
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