Question:
Hi people!
I've noticed VALVe added a team empty check in versus game mode on L4D2 and kicks all the players when either one of the teams is empty.
If some player crashes and the infected team gets empty, the server shuts down and the game ends there, and that's not good. Also, with this enabled, I can't change the game mode on the fly without having to go through the lobby (something we used a lot on our L4D1 gameserver). So I'm looking for ways to disable that.
Does anyone have a clue if there's a way to stop this, or a cvar to prevent it? My first clue was it's an event that fires or an usermessage sent to the players, but I found nothing so far. I did try to search for a cvar too, but I ended up with the same result.
Perhaps someone knows how to prevent this from happening?
Thanks!
Solution:
Provided by AtomicStryker:
Quote:
Originally Posted by AtomicStryker
This doesnt happen to me at all, quite on the contrary, after all human players have dropped Bots remain on the server (i wonder if the game goes on).
I believe its as simple as setting sb_all_bot_team 1
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It works
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