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[EXTENSION] TeleportCheck 1.0


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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
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Old 06-09-2013 , 12:04   [EXTENSION] TeleportCheck 1.0
Reply With Quote #31

Quote:
Originally Posted by AjudanteBR View Post
This plugin works on the "left 4 dead 2"?
L4D doesn't have teleporters...
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FlaminSarge
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Old 06-11-2013 , 23:05   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #32

Should the thread be edited/closed to inform people that this functionality is now built into SM 1.5 so we don't have people like that posting... things?
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Atreus
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Old 06-20-2013 , 07:37   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #33

I realize that the extension itself is no longer needed, but I wanted to quote a post from early on and say that this
Quote:
Originally Posted by casvdry View Post
What we need is a teleporter that is smart enough to prioritize. If two targets step onto it at once, teleport the slower class.
is actually a really great idea for a plugin (if one exists that I didn't find by searching, then I apologize and would gladly take a link )

edit: Figures--Immediately after posting, I found this thread, which, while not a plugin, IS an idea/request thread for a plugin which does basically what was quoted. So, I'll go ahead and continue there instead.

If the previous post was old enough that mine was a necrobump, I'd delete this, but since it was within a week-ish, I'll go ahead and just leave it along with this edit

Last edited by Atreus; 06-20-2013 at 07:52.
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Leonardo
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Old 07-12-2013 , 01:54   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #34

broken? it seems so.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
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Old 07-12-2013 , 13:20   [EXTENSION] TeleportCheck 1.0
Reply With Quote #35

Quote:
Originally Posted by Leonardo View Post
broken? it seems so.
It's built into SourceMod now.
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Merbo
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Join Date: Jul 2012
Old 07-12-2013 , 13:55   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #36

Quote:
Originally Posted by casvdry View Post
What we need is a teleporter that is smart enough to prioritize. If two targets step onto it at once, teleport the slower class.
Engi is the highest priority, of course, if it's his tele or he has buildings needing repair. Then it'd probably be best to send a meaty class, like heavy, soldier*, or demo*, in; then medic, then pyro, then sniper/spy.

Scouts should never teleport, soldiers and demos should only be taking them to clear the way or point out a telecamper, as they can explosive jump.

* These guys have their own transportation and should let the medic go first unless, y'know, nobody else has gone in.

Teleporter etiquette is more than just speed.

Also necro is best crow.

Last edited by Merbo; 07-12-2013 at 13:56.
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Leonardo
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Old 07-13-2013 , 01:33   Re: [EXTENSION] TeleportCheck 1.0
Reply With Quote #37

Quote:
Originally Posted by Dr. McKay View Post
It's built into SourceMod now.
ahhh darn, ext file named teleport.* so I mismatched thread. I meant this one.
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