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Arg!
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Join Date: Jul 2008
Location: Australia
Old 09-10-2008 , 23:54   Re: Connect Announce
Reply With Quote #21

If you allow them to have one, it will tell them. If a player wants to know their currently set message they can invoke 'sm_joinmsg' with no paramaters.
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DontWannaName
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Join Date: Jun 2007
Location: VALVe Land, WA
Old 09-11-2008 , 01:06   Re: Connect Announce
Reply With Quote #22

But if I allow them to have one and they have one set will that message telling them to set one still come up?
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Arg!
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Old 09-11-2008 , 01:07   Re: Connect Announce
Reply With Quote #23

Yes.
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DJ Tsunami
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Join Date: Feb 2008
Location: The Netherlands
Old 09-11-2008 , 05:18   Re: Connect Announce
Reply With Quote #24

Quote:
Originally Posted by Arg! View Post
What exactly is that public cvar in the topic for, looks like i was doing it wrong.
It's so you can see how many servers are running your plugin. It should be set to sm_cannounce_version.
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Arg!
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Old 09-11-2008 , 05:23   Re: Connect Announce
Reply With Quote #25

ah yes, i realised after i posted that it was set to the wrong plugin cvar. thx.
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DJ Tsunami
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Old 09-11-2008 , 08:37   Re: Connect Announce
Reply With Quote #26

Well, currently it's set to sm_funcommandsx_versionsm_cannoun...
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Arg!
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Old 09-11-2008 , 08:40   Re: Connect Announce
Reply With Quote #27

dammit. ok it should be fixed now.
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r3dh3adkid
Senior Member
Join Date: Apr 2008
Location: Georgia
Old 09-11-2008 , 09:32   Re: Connect Announce
Reply With Quote #28

I love this plugin, thanks Arg! for it!

Do you think it would be possible to add a feature where you can set a message for all players that join that do not already have a message set?

Basically it would be like setting a message for all guests on the server. Admins, regulars, or whoever else you want can set their message and then a global one for anyone else who joins.

Someone requested a "Welcome to the server" feature, I think you could use this as a way to do that.
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Arg!
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Join Date: Jul 2008
Location: Australia
Old 09-11-2008 , 19:00   Re: Connect Announce
Reply With Quote #29

You can customisze the enhanced player join message now in the translation file (as oppeosed to the custom join message, which is in addition to the enhanced player join message) so you could change that to say watever you like!
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flubber
Senior Member
Join Date: Oct 2007
Old 09-12-2008 , 13:59   Re: Connect Announce
Reply With Quote #30

Ok i don't get it :p,
I want the announce to be Nickname : msg (now steam id, no country).
How could i do this.

Last edited by flubber; 09-12-2008 at 14:01.
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