public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { new Float:dmg = get_pcvar_float(cvar_dmgmultiplier) if(is_valid_player[attacker]) { f (get_user_weapon(attacker) == CSW_AK47 && g_HasAk[attacker]) { SetHamParamFloat(4, damage * dmg) } } }