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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Lordearon
Member
Join Date: Jan 2013
Location: Vietnam
Old 01-24-2014 , 03:47   Re: [CS:GO] Deathmatch Goes Advanced (v0.3, 2014-01-21)
Reply With Quote #21

remove map objectives... csgo cvars pretty do 90% of a DM, only thing missing is the gun menu and health bonus
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Last edited by Lordearon; 01-24-2014 at 03:48.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 01-25-2014 , 06:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #22

C4 rmoval is now working!
Quote:
v0.3.1 25/01/2014
- Fixed C4 removal when dm_remove_objectives is true
- Some bug fixes with warmup and Messages
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apocalyptic
Senior Member
Join Date: Feb 2013
Location: China
Old 01-29-2014 , 22:44   Re: [CS:GO] Deathmatch Goes Advanced (v0.1-beta, 2014-01-19)
Reply With Quote #23

Quote:
Originally Posted by Kovy View Post
On another note, is it possible to somehow remove the radar in CS:GO?
try this:
SetEntProp(client, Prop_Send, "m_iHideHUD", 1 << 12)
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h3bus
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Join Date: Nov 2013
Old 01-30-2014 , 02:13   Re: [CS:GO] Deathmatch Goes Advanced (v0.1-beta, 2014-01-19)
Reply With Quote #24

Quote:
Originally Posted by apocalyptic View Post
try this:
SetEntProp(client, Prop_Send, "m_iHideHUD", 1 << 12)
... This is integrated since v0.2
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krispx
Senior Member
Join Date: Jul 2010
Old 02-04-2014 , 03:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #25

hi, how change mp_timelimit per map please ?
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h3bus
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Join Date: Nov 2013
Old 02-04-2014 , 03:43   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #26

Quote:
Originally Posted by krispx View Post
hi, how change mp_timelimit per map please ?
Sample config file comes with a sample in "Configs"->"Duration 5mn"
Code:
"Duration 5mn"
{
    "Cvars"
    {
        "mp_roundtime" "5"
        "mp_timelimit" "5"
    }
}
You just need to call it in your map configuration, like it is done in "Maps"->"35hp"
Code:
"35hp"
{
    "LoadRound"
    {
        "Game Modes" "35hp"
        "Configs" "Duration 5mn"
    }
    
    "LoadWarmup"
    {
        "Game Modes" "Warmups No knife"
    }
}
Note that those Cvars works for deathmatch game_mode/game_type. You may need to adjust mp_roundtime_defuse/hostages depending on the game mode (Never really understood why they chose to use different cvar BTW).

Also you can create other duration sections ;)

Last edited by h3bus; 02-04-2014 at 03:43.
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krispx
Senior Member
Join Date: Jul 2010
Old 02-04-2014 , 04:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #27

Work fine thx, jus another thing how disable all msg ?

i made it in Options Default :

Code:
            "UnLoadMessage"
            {
                "Messages" "Welcome"
                "Messages" "Advertise Gun Menu"
            }
ps: when 0.4 vers come?

Last edited by krispx; 02-04-2014 at 04:08.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-04-2014 , 04:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #28

Quote:
Originally Posted by krispx View Post
Work fine thx, jus another thing how disable all msg ?
Best way is to remove all "LoadMessage" and "UnLoadMessage" sub-sections. You can then remove the "Texts" and "Messages" sections.

Quote:
Originally Posted by krispx View Post
when 0.4 vers come?
Don't know yet.
I've not modified anything deathmatch-related. The only mod I've made is adding a display in hints of connected players "local" ranks using rankme stats.

I find it neat but it has nothing to do in deathmatch plugin. So I guess I'll have to rip this out in an independant plugin.
I might also rip out the whole messaging system and make a dependancy.

So currently there is nothing you might find usefull in 0.4
The next features I wan't to implement are quite challenging:
- for game vote I need to recode the internal voting system as it don't suit my needs, and I need to find an adquate and backward compatible way of configuring it
- limited weapons exchange between players is quite complicated to accomplish properly, with wait queues and such
- Other stuff like only headshot are already available through other plugins. Don't know if I will integrate it

If you need a feature, ask!
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Walliski
Senior Member
Join Date: May 2013
Old 02-04-2014 , 11:55   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #29

Do you have a Github repo or similiar that one could follow O:) ?

Last edited by Walliski; 02-04-2014 at 11:56. Reason: Remove smileys -_-'
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 02-04-2014 , 13:17   Re: [CS:GO] Deathmatch Goes Advanced (v0.3.1, 2014-01-25)
Reply With Quote #30

Unfortunately no.
I've never used a configuration management tool for my personnal work and I'm a big git newbie.
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