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[hl2dm] Many NPC \ and fix


  
 
 
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D@Ni1986
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Join Date: Dec 2009
Old 06-08-2015 , 17:10   [hl2dm] Many NPC \ and fix
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Npc_combine_s work and all those who can hold a weapon, npc_sniper not crash the server, combine_mine now sees the player,
Striders, turrets, and all that is able to shoot all the fires and damages, even a helicopter).
The ratio of one NPC to another and the player does not need to put through ai_relationship installation are in hl2.
ShouldCollide is passing through setup items now also like HL2 + added to the player is turned off using the console server mp_noblock
Work antlion of ep2, is at stake as the original using the flag Khamer.
Known bug where NPC inflicts damage on the subject in the gravity gun crash the server, now is not.
npc_vortigaunt - more accurate.
Added sv_only_one_team default 3 forcibly puts a team player team Rebel.

Plugin gtspawnprotection.sp this plugin does not die on the player spawn when someone respawn next to him on the coop servers is a very sore subject.

Well, almost everything that he can, if desired, and knowledge of C ++, you can add a lot of new things, and I say goodbye to this.
By the way necessarily subchain skill_def.cfg example server.cfg by using exec skill_def it will put the default damage and xn for NPC.

Installation:
hl2mp.autoload
hl2mp.ext.so
Put here: addons / sourcemod / extensions /
sm-hl2mp.games.txt
Put here: addons / sourcemod / gamedata /
The rest think it is clear that much.

Only Linux: Source code & Extension + sp - Here.
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Last edited by D@Ni1986; 04-25-2020 at 13:42.
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