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Auto Heal On Damage & Spawn Health & FallDamage


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grimvh2
Veteran Member
Join Date: Nov 2007
Location: Fishdot Nation
Old 10-21-2008 , 14:50   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #11

We all lost our creativity , we need some new ideas !!
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Alka
AMX Mod X Plugin Approver
Join Date: Dec 2006
Location: malloc(null)
Old 10-21-2008 , 14:53   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #12

Quote:
Originally Posted by grimvh2 View Post
We all lost our creativity , we need some new ideas !!
Indeed, if you have any, feel free to contact me.
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IneedHelp
Veteran Member
Join Date: Mar 2007
Location: Argentina
Old 10-21-2008 , 16:38   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #13

Quote:
Originally Posted by Alka View Post
Indeed, if you have any, feel free to contact me.
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SchlumPF*
Veteran Member
Join Date: Mar 2007
Old 10-22-2008 , 00:35   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #14

Command_Make should be Create imo!
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-22-2008 , 01:30   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #15

It doesn't matter as it's not the command you have to type.
May be you mean amx_make_autohealer shoud be amx_create_autohealer ?

updated to v0.1.0, more details when i come back from work
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Last edited by ConnorMcLeod; 10-22-2008 at 01:34.
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noobkake
Member
Join Date: Jul 2008
Old 10-22-2008 , 10:38   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #16

thats just hide if you get hurt
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-22-2008 , 11:18   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #17

Quote:
Originally Posted by noobkake View Post
thats just hide if you get hurt
Sorry ?
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 10-22-2008 , 11:25   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #18

@connorr
I like how you created a trigger_hurt the size of the map instead of making a task/ent heal people. Very creative.
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Quote:
Originally Posted by xPaw View Post
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-22-2008 , 11:48   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #19

Quote:
Originally Posted by Exolent[jNr] View Post
Very creative.
Well, not really, just bumped an existing entity on a kz map (bkz_junglebhop).

Code:
] printent 563
Printing out entity #563 variable information...
(variable name = value (meaning))
pev_classname = 27451328 ("trigger_hurt")
pev_globalname = 0 ("")
pev_origin = Vector (0.0, 0.0, 0.0)
pev_oldorigin = Vector (0.0, 0.0, 0.0)
pev_velocity = Vector (0.0, 0.0, 0.0) - Length 0.000 - Length2D 0.000
pev_basevelocity = Vector (0.0, 0.0, 0.0) - Length 0.000 - Length2D 0.000
pev_clbasevelocity = Vector (0.0, 0.0, 0.0) - Length 0.000 - Length2D 0.000
pev_movedir = Vector (0.0, 0.0, 0.0)
pev_angles = Vetor (0.0, 0.0, 0.0)
pev_avelocity = Vector (0.0, 0.0, 0.0) - Length 0.000 - Length2D 0.000
pev_punchangle = Vector (0.0, 0.0, 0.0)
pev_v_angle = Vector (0.0, 0.0, 0.0)
pev_endpos = Vector (0.0, 0.0, 0.0)
pev_startpos = Vector (0.0, 0.0, 0.0)
pev_impacttime = 0.000
pev_starttime = 0.000
pev_fixangle = 0 (nothing)
pev_idealpitch = 0.000
pev_pitch_speed = 0.000
pev_ideal_yaw = 0.000
pev_yaw_speed = 0.000
pev_modelindex = 243
pev_model = 27451416 ("*242")
pev_viewmodel = 0 ("")
pev_weaponmodel = 0 ("")
pev_absin = Vector (-3586.0, -3586.0, -2178.0)
pev_absmax = Vector (2658.0, 34.0, -1086.0)
pev_mins = Vector (-3585.0, -3585.0, -2177.0)
pev_maxs = Vector (2657.0, 33.0, -1087.0)
pev_size = Vector (6242.0, 3618.0, 1090.0)
pev_ltime = 0.000 (current time is 186.070)
pev_nextthink = 0.000 (current time is 186.070)
pev_movetype = 0 (MOVETYPE_NONE)
pev_solid = 1 (SOLID_TRIGGER)
pev_skin = 0 ("")
pev_body = 0 ("")
pev_effects = 128 (EF_NODRAW)
pev_gravity = 0.000 (fraction /1 of normal)
pev_friction = 0.000
pev_light_evel = 0
pev_sequence = 0 ("")
pev_gaitsequence = 1 ("")
pev_frame = 0.000 (position /255 of total in sequence)
pev_animtime = 0.000 (current time is 186.070)
pev_framerate = 0.000 (times normal speed)
pev_controller = {1242112, 1242112, 1242112, 1242112}
pev_blending = {1242112, 1242112}
pev_scale = 0.000
pev_rendermode = 0 (kRenderNormal)
pev_renderamt = 0.000
pev_rendercolor = Vector (0.0, 0.0, 0.0) (RGB)
pev_renderfx = 0 (kRenderFxNone)
pev_health = 0.000
pev_frags = 0.000
pev_weapons = 0 (0000000000000000000000000000000)
pev_takedamage = 0.0 (DAMAGE_NO)
pev_deadflag = 0 (DEAD_NO)
pev_view_ofs = Vector (0.0, 0.0, 0.0)
pev_button = 0 ()
pev_impulse = 1
pev_chain = NULL
pev_dmg_inflictor = NULL
pev_enemy = NULL
pev_aiment = NULL
pev_owner = NULL
pev_groundentity = NULL
pev_spawnflags = 0 (00000000000000000000000000000000)
pev_flags = 0 ()
pev_colormap = 0 (0x0)
pev_team = 0
pev_max_health = 0.000
pev_teleport_time = 0.000
pev_armortype = 0.000
pev_armorvalue = 0.000
pev_waterlevel = 0 (not in water)
pev_wtertype = 0
pev_target = 0 ("")
pev_targetname = 0 ("")
pev_netname = 0 ("")
pev_message = 0 ("")
pev_dmg_take = 0.000
pev_dmg_save = 0.000
pev_dmg = -100.000
pev_dmgtime = 186.480 (current time is 186.070)
pev_noise = 0 ("")
pev_noise1 = 0 ("")
pev_noise2 = 0 ("")
pev_noise3 = 0 ("")
pev_speed = 0.000
pev_air_finished = 0.000
pev_pain_finished = 185.980
pev_radsuit_finished = 0.000
pev_pContainingEntity = Entity #563 ("trigger_hurt")
pev_playerclass = 0
pev_maxspeed = 0.000
pev_fov = 0.000
pev_weaponanim  0
pev_pushmsec = 0
pev_bInDuck = 0 (FALSE)
pev_flTimeStepSound = 0 (current time is 186.070)
pev_flSwimTime = 0 (current time is 186.070)
pev_flDuckTime = 0 (current time is 186.070)
pev_iStepLeft = 0
pev_flFallVelocity = 0.000
pev_gamestate = 0
pev_oldbuttons = 0 ()
pev_groupinfo = 0
pev_iuser1 = 0
pev_iuser2 = 0
pev_iuser3 = 0
pev_iuser4 = 0
pev_fuser1 = 0.000
pev_fuser2 = 0.000
pev_fuser3 = 0.000
pev_fuser4 = 0.000
pev_vuser1 = Vector (0.0, 0.0, 0.0)
pev_vuser2 = Vector (0.0, 0.0, 0.0)
pev_vuser3 = Vecor (0.0, 0.0, 0.0)
pev_vuser4 = Vector (0.0, 0.0, 0.0)
pev_euser1 = NULL
pev_euser2 = NULL
pev_euser3 = NULL
pev_euser4 = NULL
End of dump.
] condump
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 10-22-2008 , 15:22   Re: Auto Heal On Damage & Spawn Health
Reply With Quote #20

Well, I know that is how kz maps used healers. However, this is the first plugin that I have seen that uses a trigger_hurt entity to heal players instead of a task healing players or an entity instead of a task. That's what I meant by creativity.
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Quote:
Originally Posted by xPaw View Post
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