Originally Posted by tRololo312312
FYI, that backroom where jockeys are has unconnected NAV, so any AI cant leave that room, tanks suicide there aswell, its a mistake by Valve.
So when I spawn a lot of SI(12+), it becomes like this:
The stuck SI will slowly increase until all SI get stuck...
I know Tank anti-stuck (anti-block)
can teleport tank to survivors when they get stuck, hope someone could make one like that...
And I also tried to change z_spawn_old to z_spawn, and set "sm_cvar z_spawn_const_distance" to positive numbers, this way could change the spawn point by z_spawn_old but it brings another problem that it will spawn SI in the wall or underground. The results did not change.
EDIT: Fixed by removing NAV areas.