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Menu.AddItem Formatting


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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 09-24-2018 , 21:00   Re: Menu.AddItem Formatting
Reply With Quote #11

Quote:
Originally Posted by ddhoward View Post
You say you're with him, but then you immediately disagree with him? He claimed that the snippet in the OP was a good alternative to a Format call.

Format-class functions exist across Sourcemod. From the various PrintTo*() functions, KickClient, ServerCommand, ClientCommand, ShowActivity, BuildPath, the logging functions, etc are all examples of this. We combine the formatting into the function for convenience.

There is an ongoing discussion in the Sourcemod Discord/IRC server about this, and the potential issues.
Wait a min! I thought crasher was saying just use format with menu.AddItem native. Would that not be equivalent to adding a new native?
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ThatKidWhoGames
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Join Date: Jun 2013
Location: IsValidClient()
Old 09-25-2018 , 07:51   Re: Menu.AddItem Formatting
Reply With Quote #12

I really hope that this can be added as a stock native function for SourceMod. There should be formatting (in my opinion) for adding items by default considering that menu.SetTitle allows for formatting.
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 10-21-2018 , 19:13   Re: Menu.AddItem Formatting
Reply With Quote #13

Quote:
Originally Posted by Powerlord View Post
I always assumed they aren't there to encourage you to use the Menu callback with MenuAction_Display (with SetPanelTitle) and MenuAction_DisplayItem (with RedrawMenuItem) to translate the menu text on a per-user basis.
This is correct.
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