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DoD:S GunGame 0.4 (Updated 08/05)


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DJ Tsunami
DJ Post Spammer
Join Date: Feb 2008
Location: The Netherlands
Old 08-11-2008 , 06:47   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #81

Technically that works. Adding x kills needed per level would require some work, don't know if I have the time for that right now, so the above thing would be a temporary workaround.
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osgolo
Junior Member
Join Date: Feb 2008
Old 08-11-2008 , 07:15   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #82

Don't forget to add the cvar for the ammo ;)
The plugin is perfect !
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MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-12-2008 , 13:16   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #83

Could you please explain what each commands do exactly??

For exemple, I have no idea of what is Turbo Mode or Handcap.
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B!ggles
Junior Member
Join Date: Jul 2008
Old 08-12-2008 , 23:03   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #84

Quote:
Originally Posted by DJ Tsunami View Post
Turbo mode enables instant switching to the next level's weapon when you kill someone. When you disable it, it will popup a menu telling you to press 1 to switch to the new weapon. In the meantime you'll keep the old weapon, with which you can kill people, but it won't give you any new levels until you press 1. Most servers have Turbo mode on, because it's way easier.

Spade Pro mode allows you to have a spade next to your level's weapon, and when you use it to kill someone, it will "steal" a level from them, meaning they lose a level. You of course gain a level like you always do when you kill someone. Servers usually have this on too to make it even more fun.
Here's Dj's reply to my earlier post about commands
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stewartsbeer
Junior Member
Join Date: Jul 2008
Old 08-18-2008 , 18:43   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #85

Hey,
This mod looks awsome, but there is one problem i am occuring... I dont know where to get Source Mod 1.0.4. Can annyone help me with it?

Cheers
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bulletsponge
Junior Member
Join Date: Jul 2008
Old 08-18-2008 , 19:05   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #86

SourceMod v.1.0.4 is available from the snapshot link...

http://www.sourcemod.net/snapshots.php

Direct link to the download page...

http://www.sourcemod.net/snapshots.php?branch=1.0
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stewartsbeer
Junior Member
Join Date: Jul 2008
Old 08-18-2008 , 21:30   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #87

Thank you, Server is running with it. No problems on mine... Was running with 10 people, stayed stable throughout 15 maps.
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uragan
Junior Member
Join Date: May 2008
Old 09-01-2008 , 17:15   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #88

hi guys, i get this error

L 09/01/2008 - 20:50:51: Info (map "dod_gg_bull_b1") (file "errors_20080901.log")
L 09/01/2008 - 20:50:51: [SM] Native "GetPlayerWeaponSlot" reported: Client 6 is not in game

not always, but after this error, my server crashes
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Dog_Pound
Member
Join Date: Jul 2008
Location: Canada
Old 09-06-2008 , 11:24   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #89

Just started to get this kind of message though wasn't there before?

Love this mod as do our members. Only comment from them has been a complaint about players joining late in game and starting at a top level of weapon and then ending up winning. Is there a reason they don't start at the bottom level like everyone else had to?
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zerak
Senior Member
Join Date: Feb 2008
Old 09-06-2008 , 11:52   Re: DoD:S GunGame 0.4 (Updated 08/05)
Reply With Quote #90

haven't tried this but I suspect you want
sm_gungame_handicap 0


sm_gungame_handicap 1 - from CS:S GG I draw the following conclusion: starts them on higher level as to balance out (could be boring to be a lot after when joining a server)
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