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Let's cheat the cheaters :)


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aand
Junior Member
Join Date: Dec 2007
Old 05-27-2010 , 11:37   Let's cheat the cheaters :)
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Let's cheat the cheaters!

Let's say KAC catches a cheater. I don't wanna kick/ban him, I just want to make his stay very unenjoyable . Some ideas like - damage 1%, slow speed, no flash, invisible maybe (and he dies when everybody on his team is dead).
Can you put an option like that? PRETTY PLEASE!
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anonpiss
Senior Member
Join Date: Jan 2010
Old 05-27-2010 , 19:54   Re: Let's cheat the cheaters :)
Reply With Quote #2

Yeah that would be fun. Make them REALLY slow with HP of 1.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 05-27-2010 , 20:55   Re: Let's cheat the cheaters :)
Reply With Quote #3

I would hate to see this in the actual plugin, and based on Kigen's previous actions it's highly unlikely he'd add something like this. Maybe someone could write a plugin to do this stuff if KAC detects a cheater (i.e. instead of banning/kicking the plugin, you could modify it to call the other plugin's function to mess with the cheater).
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API
Veteran Member
Join Date: May 2006
Old 05-27-2010 , 21:53   Re: Let's cheat the cheaters :)
Reply With Quote #4

Kigen: If you are going to add this behavior, heres my suggestion:
Code:
enum KACCallback_Type
{
   KCT_CheaterDetected = 0,
   KCT_CheaterKicked,
   ...
}

native RegisterCallback(KACCallback_Type:CallbackType, Action:Callback);
native RemoveCallback(value retrieved from return of above function);
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blodia
Veteran Member
Join Date: Sep 2009
Location: UK
Old 05-28-2010 , 08:55   Re: Let's cheat the cheaters :)
Reply With Quote #5

i used to do this on a css server i was admin on a few years back. i'd note down the steam id of the cheater then screw around with them until they left by themselves then add the steam id to the ban list manually.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 05-28-2010 , 09:09   Re: Let's cheat the cheaters :)
Reply With Quote #6

Change the player's model to something else that indicate that he's a cheater.

We'd just need some forwards/natives so we can decide ourself what to do depending on cheat type.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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Kigen
BANNED
Join Date: Feb 2008
Old 05-28-2010 , 12:12   Re: Let's cheat the cheaters :)
Reply With Quote #7

http://forums.alliedmods.net/showthread.php?t=116747

While I would not obviously add this to KAC I am offering to build an API that would allow people to modify KAC's actions instead of having to modify KAC itself.

If you have a suggest for the API please make it known in the URL provided above.

Thanks.
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aand
Junior Member
Join Date: Dec 2007
Old 06-01-2010 , 12:33   Re: Let's cheat the cheaters :)
Reply With Quote #8

Quote:
Originally Posted by rhelgeby View Post
Change the player's model to something else that indicate that he's a cheater.
How crazy would that be? 'KAC caught a cheater, transforming to plant.'
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egor1908
Veteran Member
Join Date: Sep 2009
Old 06-01-2010 , 17:20   Re: Let's cheat the cheaters :)
Reply With Quote #9

Don't see any point of that. While some cvars like r_drawothermodels are obvious when detected, what about just sourcemod on the client ot something similar which isn't possibly a cheat, but still detectable?
Or if someone fails to reply the queue in time?
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aand
Junior Member
Join Date: Dec 2007
Old 06-05-2010 , 22:26   Re: Let's cheat the cheaters :)
Reply With Quote #10

Why would sourcemod be on the client?
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