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VSH Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!


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Chdata
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Join Date: Aug 2012
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Old 07-24-2015 , 09:04   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #481

I'm just gonna be clear with everyone as to why I don't seem to be doing anything.

Ever since Wildcard ported the plugin to 1.7 on his own without really asking for my approval, I more or less haven't touched the plugin.

I do all my stuff in 1.6, new plugins I do make in 1.7, but all my already 1.6 stuff is staying as 1.6. Because my private version of Hale - my testing ground for stuff to put into the public one - is 1.6, and he took it upon himself to update it to 1.7, I haven't bothered to go through the trouble of converting everything I make to new syntax (and figuring out all the weird errors that don't give me any useful information - variable is a clone of one at a preceding level? what? there's nothing before that).

I've had 3-4 updates worth of stuff to add which I haven't since then, stuff that's more than gunmettle alone.

My plan is to eventually remake everything that has been done since he changed it to 1.7, on a pre-1.7 fork I made, then add all my updates. I've already started.

I haven't been able to get around to this in a long while because of my job and lots of overtime and frankly being annoyed at the fact that this happened and is biting me with gunmettle being a fairly game-breaking update. However, gunmettle seems to be the catalyst to get me in gear to finally fix all this.

(on a side note, otdalive does work with 1.6 if you just add the stuff from the 1.7 include of sdkhooks)
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Last edited by Chdata; 07-24-2015 at 09:07.
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DrFallen
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Old 07-24-2015 , 18:09   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #482

Quote:
Originally Posted by WildCard65 View Post
oh right, forgot about issue with rtd, I will fix that.
Edit: Should be fixed now on git release page.
Thanks but can't seem to get the plugin to work with either version it just comes up with segmentation error on new round and reboots.
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WildCard65
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Old 07-24-2015 , 18:54   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #483

Quote:
Originally Posted by DrFallen View Post
Thanks but can't seem to get the plugin to work with either version it just comes up with segmentation error on new round and reboots.
Is tf2items the latest version?
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Wliu
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Join Date: Apr 2013
Old 07-24-2015 , 19:39   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #484

Quote:
Originally Posted by WildCard65 View Post
Is tf2items the latest version?
aka 1.6.2.
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bottiger
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Old 07-25-2015 , 00:19   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #485

We have our saxton hale model files in the "custom" directory so this piece of code in PrepareModel fails.

if (FileExists(szPath))

Can you change it to

if (FileExists(szPath, true))

?
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Chdata
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Old 07-25-2015 , 00:27   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #486

tf/custom?

but for clients that just becomes tf/download/custom

either way whenever I update it I was already planning to make that change since Powerlord mentioned it
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bottiger
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Old 07-25-2015 , 00:59   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #487

I'm saying we have it in the custom folder for the server. Models were not being downloaded because we put the models at tf/custom/saxtonhale.

And FileExists(szPath) does not search the custom folder.

I looked at Powerlord's post and yes, that is the problem I am talking about.
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Last edited by bottiger; 07-25-2015 at 01:00.
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WildCard65
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Old 07-25-2015 , 07:18   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #488

Quote:
Originally Posted by bottiger View Post
I'm saying we have it in the custom folder for the server. Models were not being downloaded because we put the models at tf/custom/saxtonhale.

And FileExists(szPath) does not search the custom folder.

I looked at Powerlord's post and yes, that is the problem I am talking about.
FileExist was set to use valve fs in the 1.53 on the github release page(for my repo)
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DrFallen
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Old 07-25-2015 , 11:07   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #489

Quote:
Originally Posted by WildCard65 View Post
Is tf2items the latest version?
Yeah I only downloaded it a 2-3 days ago. tf2items_release-6a9c7c464c4d
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WildCard65
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Old 07-25-2015 , 12:46   Re: Versus Saxton Hale 1.53 - Updates! (Last updated 7/19/2015 | 4:46PM CDT)
Reply With Quote #490

Quote:
Originally Posted by DrFallen View Post
Yeah I only downloaded it a 2-3 days ago. tf2items_release-6a9c7c464c4d
Try getting it from here: https://builds.limetech.org/?p=tf2items
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