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Te_multigunshot


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neiht
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Join Date: Dec 2021
Old 01-28-2022 , 00:10   Te_multigunshot
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Hello, can someone explain more about this message constant (TE_MULTIGUNSHOT) for me. These following informations in message_const.inc seem not enough for me to use this constant properly. Thanks!

Code:
#define TE_MULTIGUNSHOT             126      // Much more compact shotgun message
// This message is used to make a client approximate a 'spray' of gunfire.
// Any weapon that fires more than one bullet per frame and fires in a bit of a spread is
// a good candidate for MULTIGUNSHOT use. (shotguns)
//
// NOTE: This effect makes the client do traces for each bullet, these client traces ignore
//		 entities that have studio models.Traces are 4096 long.
//
// write_byte(TE_MULTIGUNSHOT)
// write_coord(origin.x)
// write_coord(origin.y)
// write_coord(origin.z)
// write_coord(direction.x)
// write_coord(direction.y)
// write_coord(direction.z)
// write_coord(x noise * 100)
// write_coord(y noise * 100)
// write_byte(count)
// write_byte(bullethole decal texture index)
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 01-28-2022 , 09:27   Re: Te_multigunshot
Reply With Quote #2

You can find a more detailed description and video preview, along with much easier usage here - https://forums.alliedmods.net/showthread.php?t=310276

http://amxx-bg.info/api/msgstocks/te..._multi_gunshot
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CrazY.
Veteran Member
Join Date: May 2015
Location: SP, Brazil
Old 01-28-2022 , 15:16   Re: Te_multigunshot
Reply With Quote #3

https://github.com/baso88/SC_AngelSc...E_MULTIGUNSHOT
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